billy2, lawful male aureal Barbarian ------ |..@.. |...d| |..$.. |....| |....| -+--+- [Billy2 the Plunderer] St18/02 Dx11 Co11 In8 Wi5 Ch5 BarAurMalLaw Dlvl:1 $0 HP20(20) Pw5(5) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aureal Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 53 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 43% chance Scroll drop chance was reduced to 85% Potion drop chance was reduced to 90% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18429 Monster spawn increase reached its maximum at turn 88009 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1252055 The monster class that cannot be genocided was lizard Today, this monster class was always generated invisible: elemental The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: instadeath vortex (freq bonus 4) The monster species that spawned more often: ice warp patch (freq bonus 15) The monster species that spawned more often: high stalk (freq bonus 3) The monster species that spawned more often: normal frog (freq bonus 5) The monster species that spawned more often: eleven-tentacle hententmon (freq bonus 6) The monster species that spawned more often: sub ghost (freq bonus 6) The monster species that spawned more often: genetic engineer (freq bonus 3) The monster species that spawned more often: voracious piercer (freq bonus 6) The monster species that spawned more often: undead medium (freq bonus 4) The monster species that spawned more often: bramble spore (freq bonus 3) The monster species that spawned more often: smart piercer (freq bonus 4) The monster species that spawned more often: crimson patch (freq bonus 6) The monster species that spawned more often: venom slime (freq bonus 10) The monster species that spawned more often: clay growth (freq bonus 3) The monster species that spawned more often: hige meso (freq bonus 2) The monster species that spawned more often: spiller Olog-hai (freq bonus 8) The monster species that spawned more often: snake (freq bonus 6) The monster species that spawned more often: soaring eel (freq bonus 10) The monster species that spawned more often: giant clam (freq bonus 3) The monster species that spawned more often: scarlet warp fungus (freq bonus 3) The monster species that never randomly spawned: hungry warp patch The monster species that never randomly spawned: biclops The monster species that never randomly spawned: vampire spawn The monster species that never randomly spawned: master twen The monster species that never randomly spawned: lucky trove The monster species that never randomly spawned: petty hill giant The monster species that never randomly spawned: big amulet trove The monster species that never randomly spawned: multi-hued icky thing The monster species that never randomly spawned: Jiraiya, the Frog Hermit The monster species that never randomly spawned: eight of clubs The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: saddle ((null)) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 6) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 14) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 23) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 30) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 30) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 8) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 3) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 5) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 3) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 2) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: missingno trap (freq bonus 6) Next attribute increase check would have come at turn 201 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were level-drain resistant You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (190) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...