billy2, lawful male aureal Barbarian --.------¯----- |.............| |..¯@f........| |.............| |.............| |.............| |$............| --------------- [Billy2 the Plunderer] St18/03 Dx9 Co9 In4 Wi4 Ch4 BarAurMalLaw Dlvl:1 $0 HP20(20) Pw5(5) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aureal Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 143 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 74% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 91% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21058 Monster spawn increase reached its maximum at turn 49761 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 889608 The monster class that cannot be genocided was blob The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: dwarf ruler (freq bonus 6) The monster species that spawned more often: special warp fungus (freq bonus 10) The monster species that spawned more often: ettin mummy (freq bonus 5) The monster species that spawned more often: quantum warp patch (freq bonus 4) The monster species that spawned more often: disenchanter warp patch (freq bonus 2) The monster species that spawned more often: dark force patch (freq bonus 4) The monster species that spawned more often: possessed guard (freq bonus 3) The monster species that spawned more often: immunizer (freq bonus 20) The monster species that spawned more often: inertia stalk (freq bonus 6) The monster species that spawned more often: stun trove (freq bonus 2) The monster species that spawned more often: gore warp fungus (freq bonus 6) The monster species that spawned more often: sue colony (freq bonus 3) The monster species that spawned more often: Bear-Man (freq bonus 3) The monster species that spawned more often: ancient yellow dragon (freq bonus 12) The monster species that spawned more often: sludge colony (freq bonus 3) The monster species that spawned more often: sparkling spore (freq bonus 10) The monster species that spawned more often: metal ettin (freq bonus 10) The monster species that spawned more often: obour (freq bonus 2) The monster species that spawned more often: giant octopus (freq bonus 7) The monster species that spawned more often: very old red dragon (freq bonus 5) The monster species that never randomly spawned: frost spider The monster species that never randomly spawned: clan outern The monster species that never randomly spawned: scaly horror The monster species that never randomly spawned: magenta colony lichen The monster species that never randomly spawned: teethless crone The monster species that never randomly spawned: flower girl The monster species that never randomly spawned: Roxy Greta The monster species that never randomly spawned: Noemi The monster species that never randomly spawned: alien plasomorph The monster species that never randomly spawned: laser metroid The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 8) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 81) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 9) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 16) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 16) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 11) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 19) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 38) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 8) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 9) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 2) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 73) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: amulet of warp dimension (hazy) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 7) Next attribute increase check would have come at turn 901 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were level-drain resistant You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (540) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...