billy2, lawful male aureal Barbarian ----------- |.........| |.........| |.....f...| |....$.@..- |.........| ----------- [Billy2 the Plunderer] St9 Dx11 Co9 In4 Wi5 Ch4 BarAurMalLaw Dlvl:1 $0 HP20(20) Pw5(5) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aureal Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 69 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 113 Monsters only dropped their musable items with 55% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 74% Wand drop chance was reduced to 66% Potion drop chance was reduced to 81% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60680 Monster spawn increase reached its maximum at turn 91296 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1083840 The monster class that cannot be genocided was mimic The monster class that was spawned more often: sea monster (freq bonus 4) The monster species that spawned more often: nexus eye (freq bonus 12) The monster species that spawned more often: adult shimmering dragon (freq bonus 13) The monster species that spawned more often: lost soul (freq bonus 10) The monster species that spawned more often: giant yellow jellyfish (freq bonus 6) The monster species that spawned more often: dark force patch (freq bonus 20) The monster species that spawned more often: energy lady (freq bonus 16) The monster species that spawned more often: teller of secrets (freq bonus 6) The monster species that spawned more often: fragment (freq bonus 7) The monster species that spawned more often: anthrazite growth (freq bonus 16) The monster species that spawned more often: void mold (freq bonus 10) The monster species that spawned more often: thorn patch (freq bonus 6) The monster species that spawned more often: noise monster (freq bonus 12) The monster species that spawned more often: werelichen (freq bonus 12) The monster species that spawned more often: eldritch colony (freq bonus 6) The monster species that spawned more often: tasmanian zombie (freq bonus 6) The monster species that spawned more often: stalking magenta lichen (freq bonus 7) The monster species that spawned more often: drider (freq bonus 7) The monster species that spawned more often: sepia warp patch (freq bonus 6) The monster species that spawned more often: lion-shaped golem (freq bonus 12) The monster species that spawned more often: bipolar oddity (freq bonus 6) The monster species that never randomly spawned: annihilator The monster species that never randomly spawned: fallen shaman The monster species that never randomly spawned: capuchin monkey The monster species that never randomly spawned: ultramarine mushroom The monster species that never randomly spawned: psychic warp patch The monster species that never randomly spawned: ogre berserker The monster species that never randomly spawned: siege ogre The monster species that never randomly spawned: blue dragon worm The monster species that never randomly spawned: spikey mushroom patch The monster species that never randomly spawned: Uruk-hai The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was never generated: school uniform ((null)) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 12) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 8) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 2) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 27) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 6) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 16) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 9) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 6) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 9) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 11) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 18) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: display trap The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 8) Next attribute increase check would have come at turn 423 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were level-drain resistant You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (590) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...