billy2, lawful male aureal Barbarian |{.% |).. -<.. %.% ;.. ....I@. ...};}- ...};.| ..}.I| ---- [Billy2 the Pillager] St18/04 Dx14 Co13 In5 Wi5 Ch8 BarAurMalLaw Dlvl:2 $0 HP-5(50) Pw11(11) AC6 Exp4 T670 Fea Latest messages What do you want to read? [fh-jpt or ?*] As you read the scroll, it disappears. Your body is transported to another location! Phase door destination: 28,8 You hear a distant squeak. Uh-oh, should have watched your step... The dungeon is flooded! Wait! There's something there you can't see! The large eel bites you! The large eel hits you! You are stricken with fear! Unknown command '^J'. (2x) The flying piranha bites you! The flying piranha brushes against your rear limb. Unknown command '^J'. (2x) The flying piranha bites you! You hear the howling of the CwnAnnwn... The flying piranha brushes against your rear limb. The thick jellyfish stings you! You die... Your inventory Weapons a - an uncursed +0 two-handed sword (alternate weapon; not wielded) b - an uncursed +0 axe (weapon in foreclaw) Armor c - an uncursed +0 ring mail (being worn) Comestibles d - 2 uncursed food rations k - an uncursed lichen corpse r - 4 cursed apples Scrolls f - 5 uncursed scrolls of healing h - an uncursed scroll of phase door i - 2 uncursed scrolls of standard id j - an uncursed scroll of cure p - a blessed scroll of identify Potions s - an uncursed potion of vampire blood Rings t - an uncursed ring of warning Tools e - 2 uncursed +0 torches o - an uncursed sack Contents of the sack: an uncursed potion of speed an uncursed scroll of enchant weapon an uncursed scroll of enrage 4 uncursed scrolls of mana Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 108 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 95% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 48% of the time only Monster death drops spawned with only 79% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45453 Monster spawn increase reached its maximum at turn 90483 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 179416 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: human or elf (freq bonus 3) The monster species that spawned more often: fiery nymph (freq bonus 5) The monster species that spawned more often: venom fungus (freq bonus 4) The monster species that spawned more often: Recerarak (freq bonus 5) The monster species that spawned more often: Pazuzu (freq bonus 5) The monster species that spawned more often: ice colony (freq bonus 6) The monster species that spawned more often: driver bat (freq bonus 10) The monster species that spawned more often: unmasked Vorlon (freq bonus 5) The monster species that spawned more often: siena fungus (freq bonus 6) The monster species that spawned more often: journeyman medium wall (freq bonus 12) The monster species that spawned more often: ice mushroom (freq bonus 5) The monster species that spawned more often: swarm nymph (freq bonus 10) The monster species that spawned more often: desert wing (freq bonus 4) The monster species that spawned more often: giant pink jellyfish (freq bonus 5) The monster species that spawned more often: umbra mold (freq bonus 4) The monster species that spawned more often: crystal force fungus (freq bonus 16) The monster species that spawned more often: spectre (freq bonus 20) The monster species that spawned more often: blue giant (freq bonus 36) The monster species that spawned more often: secluded force fungus (freq bonus 6) The monster species that spawned more often: biker gang member (freq bonus 8) The monster species that spawned more often: night lord (freq bonus 5) The monster species that never randomly spawned: Hanh's little-girl sandal The monster species that never randomly spawned: plague bug The monster species that never randomly spawned: brown bear The monster species that never randomly spawned: novel mold The monster species that never randomly spawned: acidic fungus The monster species that never randomly spawned: mummified soldier The monster species that never randomly spawned: freeze troll The monster species that never randomly spawned: slow vortex The monster species that never randomly spawned: hidden water nymph The monster species that never randomly spawned: fire lizard The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 32) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 43) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 13) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 9) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 15) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 153) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 10) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 5) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 61) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 1) Next attribute increase check would have come at turn 1011 Strength training was 3 Dexterity training was 4 Wisdom training was 8 Constitution training was 24 You were poison resistant You were level-drain resistant You were stricken with fear (1) You had infravision You had 795 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 4X Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Vanquished creatures a chick a fox a little dog a kobold 0 aqua kobolds (1 created) 3 goblins 0 force hobgoblins (2 created) 0 evasive sewer rats (1 created) a rabbit 0 cave spiders (1 created) 0 vultures (1 created) a lichen a porter lichen 0 spore lichens (1 created) 0 brown mushrooms (1 created) 0 yellow molds (1 created) 0 golden molds (1 created) a sub-gnome (2 created) a grid xorn 0 gnome zombies (1 created) 5 orc zombies (21 created) 0 human adventurers (1 created) 0 weary pilgrims (3 created) 0 overworked police officers (1 created) 0 biker gang members (2 created) 0 mangy-looking lepers (1 created) 0 tortoises (13 created) 0 hata-hatas (2 created) 0 rouge jellyfish (1 created) 0 pikes (1 created) 0 large eels (1 created) 0 jellyfish (3 created) 0 thick jellyfish (2 created) 0 babelfish (2 created) 0 sharks (1 created) 0 twens (1 created) a floor grue 0 jumping jellyfish (5 created) 0 thick jumping jellyfish (1 created) 0 flying piranhas (1 created) 0 jumping eels (1 created) 0 disintegration troves (1 created) 0 health troves (1 created) 18 creatures vanquished. 91 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 19 times You killed 13 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (39 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...