billy2, lawful male aureal Barbarian --+-------------------- |..........$..........| |.....................| |.....................| |....x................| |....x................+ |..d@........o........| ----------------------- [Billy2 the Plunderer] St18/01 Dx9 Co11 In3 Wi10 Ch3 BarAurMalLaw Dlvl:1 $0 HP20(20) Pw5(5) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aureal Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 367 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 16 Monsters only dropped their musable items with 47% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 85% Monster death drops spawned with only 86% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 81820 Monster spawn increase reached its maximum at turn 147622 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1741172 The monster class that cannot be genocided was centaur The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: pond naga (freq bonus 3) The monster species that spawned more often: ultraviolet laser (freq bonus 6) The monster species that spawned more often: sentient tree (freq bonus 5) The monster species that spawned more often: undead mimic (freq bonus 6) The monster species that spawned more often: little girl (freq bonus 30) The monster species that spawned more often: force leprechaun (freq bonus 12) The monster species that spawned more often: squirt gargoyle (freq bonus 2) The monster species that spawned more often: disintegrator lord (freq bonus 3) The monster species that spawned more often: elven shade (freq bonus 8) The monster species that spawned more often: short-faced bear (freq bonus 8) The monster species that spawned more often: addict (freq bonus 8) The monster species that spawned more often: crippling self-doubt (freq bonus 10) The monster species that spawned more often: powered steam vortex (freq bonus 3) The monster species that spawned more often: celestial summoner (freq bonus 3) The monster species that spawned more often: lilac spore (freq bonus 16) The monster species that spawned more often: dolgsman (freq bonus 4) The monster species that spawned more often: Jil (freq bonus 4) The monster species that spawned more often: big food trove (freq bonus 8) The monster species that spawned more often: mana mauler (freq bonus 4) The monster species that spawned more often: weresnake (freq bonus 4) The monster species that never randomly spawned: burning mage The monster species that never randomly spawned: acid grue The monster species that never randomly spawned: time warp fungus The monster species that never randomly spawned: chaos knight The monster species that never randomly spawned: anti-vampire The monster species that never randomly spawned: black dragon The monster species that never randomly spawned: elven vampire The monster species that never randomly spawned: agate mushroom The monster species that never randomly spawned: giant black mouse The monster species that never randomly spawned: ferrous patch The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 17) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 189) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 12) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 8) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 18) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 80) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 94) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: spiked pit (freq bonus 1) Next attribute increase check would have come at turn 389 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were poison resistant You were level-drain resistant You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (132) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...