billy2, lawful male aureal Barbarian --------------- |.....d.......| |.....@.......| |.............| |..$..........| |.............. ------.-------- [Billy2 the Plunderer] St14 Dx9 Co15 In4 Wi8 Ch6 BarAurMalLaw Dlvl:1 $0 HP20(20) Pw5(5) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aureal Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 176 Ring identification only worked 4 times out of 51 Wand identification only worked 3 times out of 6 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 87% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14656 Monster spawn increase reached its maximum at turn 48901 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 204619 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: theme boar (freq bonus 2) The monster species that spawned more often: bad force fungus (freq bonus 10) The monster species that spawned more often: tree force fungus (freq bonus 8) The monster species that spawned more often: anime lady (freq bonus 8) The monster species that spawned more often: cyan warp fungus (freq bonus 4) The monster species that spawned more often: acid paraelemental (freq bonus 8) The monster species that spawned more often: novel mold (freq bonus 5) The monster species that spawned more often: blink spider (freq bonus 4) The monster species that spawned more often: gray force patch (freq bonus 3) The monster species that spawned more often: siege kobold (freq bonus 4) The monster species that spawned more often: crystal ooze (freq bonus 4) The monster species that spawned more often: ultramarine patch (freq bonus 10) The monster species that spawned more often: metal slime (freq bonus 8) The monster species that spawned more often: Lara (freq bonus 3) The monster species that spawned more often: epidote warp fungus (freq bonus 6) The monster species that spawned more often: blank force fungus (freq bonus 2) The monster species that spawned more often: hell hound pup (freq bonus 3) The monster species that spawned more often: hunter bee (freq bonus 2) The monster species that spawned more often: hole warp fungus (freq bonus 8) The monster species that spawned more often: tumblrer (freq bonus 6) The monster species that never randomly spawned: small chimpanzee The monster species that never randomly spawned: very old water dragon The monster species that never randomly spawned: purple naga The monster species that never randomly spawned: petrography horror The monster species that never randomly spawned: shark The monster species that never randomly spawned: byakhee, the star-steeds The monster species that never randomly spawned: gnashing mumak The monster species that never randomly spawned: sky drake The monster species that never randomly spawned: hidden trapdoor spider The monster species that never randomly spawned: sexy chinese woman The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: silver chakram (silver circular blade) The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 8) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 33) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 34) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 42) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 14) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 19) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 6) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 13) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 12) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 100) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 43) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this trap was always invisible: hole The RNG hath decreed that this trap was generated more often: ntll (freq bonus 2) Next attribute increase check would have come at turn 712 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were poison resistant You were level-drain resistant You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (78) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...