billy2, lawful male aureal Barbarian -.--.----.- - |............ |.....f.....| |....@....... ------------- [Billy2 the Plunderer] St15 Dx9 Co12 In7 Wi4 Ch4 BarAurMalLaw Dlvl:1 $0 HP20(20) Pw5(5) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aureal Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 83% Wand drop chance was reduced to 45% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 80% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17774 Monster spawn increase reached its maximum at turn 64533 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 136764 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: goreraven (freq bonus 4) The monster species that spawned more often: adventurer force patch (freq bonus 6) The monster species that spawned more often: stupid bully (freq bonus 5) The monster species that spawned more often: skeleton (freq bonus 5) The monster species that spawned more often: rusting hulk (freq bonus 4) The monster species that spawned more often: hypno (freq bonus 3) The monster species that spawned more often: porter lichen (freq bonus 7) The monster species that spawned more often: Ruea's stiletto boot (freq bonus 40) The monster species that spawned more often: crunchy mold (freq bonus 4) The monster species that spawned more often: squirrel of Mirkwood (freq bonus 10) The monster species that spawned more often: metallic laser (freq bonus 2) The monster species that spawned more often: clear ooze (freq bonus 16) The monster species that spawned more often: volcanic cattle (freq bonus 24) The monster species that spawned more often: crunching beetle (freq bonus 6) The monster species that spawned more often: steel wolf (freq bonus 2) The monster species that spawned more often: deceiving warp fungus (freq bonus 4) The monster species that spawned more often: death watch beetle (freq bonus 14) The monster species that spawned more often: goomba (freq bonus 4) The monster species that spawned more often: gore force patch (freq bonus 12) The monster species that spawned more often: pidgey (freq bonus 6) The monster species that never randomly spawned: colossus The monster species that never randomly spawned: awgwa The monster species that never randomly spawned: cloud cattle The monster species that never randomly spawned: feanorian The monster species that never randomly spawned: hidden force patch The monster species that never randomly spawned: emu The monster species that never randomly spawned: korean woman The monster species that never randomly spawned: manga girl The monster species that never randomly spawned: gold bug The monster species that never randomly spawned: lilac fungus The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 9) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 18) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 33) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 20) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 34) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 22) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 13) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 6) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 7) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 11) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 17) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: anti-magic field (freq bonus 2) Next attribute increase check would have come at turn 433 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were level-drain resistant You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (125) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...