billy2, lawful male aureal Barbarian --------- |@.$...°| |f......| |.......| |.......| |........ ---+----- [Billy2 the Plunderer] St13 Dx11 Co15 In4 Wi10 Ch5 BarAurMalLaw Dlvl:1 $0 HP20(20) Pw5(5) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aureal Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 46 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 13 Ring drop chance was reduced to 69% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 84% Monster death drops spawned with only 81% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13627 Monster spawn increase reached its maximum at turn 45630 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 768064 The monster class that cannot be genocided was zombie The monster class that was spawned more often: gnome (freq bonus 12) The monster species that spawned more often: analgesic fungus (freq bonus 30) The monster species that spawned more often: azure draconian (freq bonus 28) The monster species that spawned more often: analgesic colony (freq bonus 13) The monster species that spawned more often: fallen (freq bonus 16) The monster species that spawned more often: drunk (freq bonus 60) The monster species that spawned more often: petty stealer permamimic (freq bonus 28) The monster species that spawned more often: petty wallaroo (freq bonus 64) The monster species that spawned more often: white unicorn foal (freq bonus 34) The monster species that spawned more often: huge ogre thief (freq bonus 28) The monster species that spawned more often: smoke elemental (freq bonus 16) The monster species that spawned more often: vile temptress (freq bonus 15) The monster species that spawned more often: albino mushroom (freq bonus 30) The monster species that spawned more often: topaz warp patch (freq bonus 26) The monster species that spawned more often: mirror patch (freq bonus 26) The monster species that spawned more often: numbness monster (freq bonus 13) The monster species that spawned more often: phasing trapper (freq bonus 14) The monster species that spawned more often: false patch (freq bonus 15) The monster species that spawned more often: wally with the brolly (freq bonus 40) The monster species that spawned more often: bouncing mine (freq bonus 15) The monster species that spawned more often: plague elemental (freq bonus 15) The monster species that never randomly spawned: banished soul The monster species that never randomly spawned: yellow fungus The monster species that never randomly spawned: kappa The monster species that never randomly spawned: mega goblin The monster species that never randomly spawned: mist golem The monster species that never randomly spawned: kobold polluter The monster species that never randomly spawned: old golden dragon The monster species that never randomly spawned: Sabrina's plateau boot The monster species that never randomly spawned: new jabberwock The monster species that never randomly spawned: dark elven warlock The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 3) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 6) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 6) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 3) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 194) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 13) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 4) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 8) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 11) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 11) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 8) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 5) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 10) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this trap was always invisible: disintegration trap The RNG hath decreed that this trap was generated more often: fire trap (freq bonus 16) Next attribute increase check would have come at turn 1151 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were level-drain resistant You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (63) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...