billy2, lawful male aureal Barbarian -----+- |.....+ |..$..| |...f.. |..@./| ------- [Billy2 the Plunderer] St13 Dx8 Co12 In5 Wi5 Ch8 BarAurMalLaw Dlvl:1 $0 HP20(20) Pw5(5) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aureal Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 11 Gem identification only worked 100 times out of 107 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 89% Ring drop chance was reduced to 93% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 95% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36265 Monster spawn increase reached its maximum at turn 63746 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 89401 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: shadow spider (freq bonus 16) The monster species that spawned more often: athol (freq bonus 2) The monster species that spawned more often: journeyman dark wall (freq bonus 4) The monster species that spawned more often: Sophie's combat boot (freq bonus 4) The monster species that spawned more often: hypertype (freq bonus 8) The monster species that spawned more often: goddamn rusalka (freq bonus 12) The monster species that spawned more often: Gudrun's combat boot (freq bonus 4) The monster species that spawned more often: fake force patch (freq bonus 6) The monster species that spawned more often: land drake (freq bonus 4) The monster species that spawned more often: wolf (freq bonus 8) The monster species that spawned more often: Petra (freq bonus 12) The monster species that spawned more often: porter tear vortex (freq bonus 21) The monster species that spawned more often: lava growth (freq bonus 6) The monster species that spawned more often: shadow master (freq bonus 3) The monster species that spawned more often: turkey chick (freq bonus 3) The monster species that spawned more often: Gross Santana (freq bonus 16) The monster species that spawned more often: Tevildo, Prince of Cats (freq bonus 8) The monster species that spawned more often: baby voltigore (freq bonus 16) The monster species that spawned more often: petty noise monster (freq bonus 6) The monster species that spawned more often: banished soul (freq bonus 6) The monster species that never randomly spawned: swamp ghost The monster species that never randomly spawned: three-headed snake The monster species that never randomly spawned: old black dragon The monster species that never randomly spawned: creeping opal gems The monster species that never randomly spawned: god of starcraft universe The monster species that never randomly spawned: petro troll The monster species that never randomly spawned: zookeeper The monster species that never randomly spawned: Walduin The monster species that never randomly spawned: goblin leader The monster species that never randomly spawned: psychic colony The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 6) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 4) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 14) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 12) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 9) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 9) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 11) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 6) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 2) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 3) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 44) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 18) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 45) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this trap was always invisible: immobility trap The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 9) Next attribute increase check would have come at turn 2283 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were level-drain resistant You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (237) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...