billy2, lawful male aureal Barbarian - --- ---------- |.....`.@d.....| |.....B........| ---------------- [Billy2 the Plunderer] St13 Dx11 Co21 In8 Wi5 Ch3 BarAurMalLaw Dlvl:1 $0 HP20(20) Pw5(5) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aureal Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 145 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 37 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 91% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 66% Concealing monsters were spawned underneath items 97% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34201 Monster spawn increase reached its maximum at turn 53231 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 226100 The monster class that cannot be genocided was lich The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: Sogetsu Kazama (freq bonus 4) The monster species that spawned more often: shadow shape (freq bonus 8) The monster species that spawned more often: healthy plains centaur (freq bonus 3) The monster species that spawned more often: gnome on crack (freq bonus 5) The monster species that spawned more often: great giant rat (freq bonus 7) The monster species that spawned more often: sloppy spore (freq bonus 8) The monster species that spawned more often: stone troll (freq bonus 3) The monster species that spawned more often: spitting lizard (freq bonus 5) The monster species that spawned more often: lava patch (freq bonus 6) The monster species that spawned more often: stationary two-headed troll (freq bonus 3) The monster species that spawned more often: mystic (freq bonus 3) The monster species that spawned more often: sun dragon (freq bonus 14) The monster species that spawned more often: merman (freq bonus 36) The monster species that spawned more often: Unsatiable Eater (freq bonus 3) The monster species that spawned more often: sloth shrunken head (freq bonus 18) The monster species that spawned more often: Demimaster Assassin (freq bonus 2) The monster species that spawned more often: ancient red dragon (freq bonus 3) The monster species that spawned more often: chloroform smasher (freq bonus 4) The monster species that spawned more often: rhino king (freq bonus 6) The monster species that spawned more often: dark lady (freq bonus 4) The monster species that never randomly spawned: mana force fungus The monster species that never randomly spawned: swearing potato The monster species that never randomly spawned: Maugneshnaagar The monster species that never randomly spawned: exeggutor The monster species that never randomly spawned: black demon awgwa The monster species that never randomly spawned: Boris The monster species that never randomly spawned: devilkin shaman The monster species that never randomly spawned: disintegrating sphere The monster species that never randomly spawned: Rivierna The monster species that never randomly spawned: pile of killer gold coins The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: roller blade (roller boots) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 10) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 6) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 17) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 35) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 5) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 3) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 5) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 7) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 10) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 87) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: monster cube (freq bonus 9) Next attribute increase check would have come at turn 967 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were level-drain resistant You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (168) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...