billy2, lawful male aureal Barbarian --|-- |...r |f@r| ----- [Billy2 the Plunderer] St16 Dx10 Co7 In3 Wi4 Ch10 BarAurMalLaw Dlvl:1 $0 HP20(20) Pw5(5) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aureal Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 197 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 140 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 83% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 48% Potion drop chance was reduced to 97% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 85375 Monster spawn increase reached its maximum at turn 154055 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 819424 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: Nightshade, Farmer Maggot's cousin (freq bonus 3) The monster species that spawned more often: horror archer (freq bonus 2) The monster species that spawned more often: gigantic generator (freq bonus 4) The monster species that spawned more often: Policeman Kommissioner (freq bonus 20) The monster species that spawned more often: idolan (freq bonus 4) The monster species that spawned more often: Ryoko the Space Pirate (freq bonus 16) The monster species that spawned more often: young adult black dragon (freq bonus 2) The monster species that spawned more often: all-common trapdoor spider (freq bonus 3) The monster species that spawned more often: blue-red fungus (freq bonus 2) The monster species that spawned more often: Octarine Dragon (freq bonus 4) The monster species that spawned more often: spikey mushroom patch (freq bonus 7) The monster species that spawned more often: werecockatrice (freq bonus 3) The monster species that spawned more often: ninja boy (freq bonus 8) The monster species that spawned more often: young blue dragon (freq bonus 3) The monster species that spawned more often: eastern mystic fox (freq bonus 6) The monster species that spawned more often: gore colony (freq bonus 7) The monster species that spawned more often: visor warg (freq bonus 6) The monster species that spawned more often: pleasing fungus (freq bonus 3) The monster species that spawned more often: undead fighter (freq bonus 3) The monster species that spawned more often: black dragon bat (freq bonus 6) The monster species that never randomly spawned: energy mold The monster species that never randomly spawned: prick fist The monster species that never randomly spawned: gray sentai The monster species that never randomly spawned: scimitarfish The monster species that never randomly spawned: undead gnasher scorpion The monster species that never randomly spawned: red warp fungus The monster species that never randomly spawned: ankou The monster species that never randomly spawned: poisonous archer The monster species that never randomly spawned: plasma patch The monster species that never randomly spawned: gravity warp patch The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 3) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 14) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 16) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 17) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 86) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 71) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 8) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 10) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 28) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 11) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 4) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 40) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this trap was always invisible: dropcurse trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 22) Next attribute increase check would have come at turn 557 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were level-drain resistant You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (269) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...