billy2, lawful male aureal Barbarian ------ |....| |....| |{...| -----....----- .......d.....| |.......@....| .............| -----....----- |....| |....| |....| ------ [Billy2 the Plunderer] St17 Dx14 Co9 In3 Wi6 Ch5 BarAurMalLaw Dlvl:1 $0 HP20(20) Pw5(5) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aureal Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 11 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 115 Scroll drop chance was reduced to 92% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 85% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15892 Monster spawn increase reached its maximum at turn 46264 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2590056 The monster class that cannot be genocided was grue The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: grontah sephirah (freq bonus 16) The monster species that spawned more often: wailer spirit (freq bonus 6) The monster species that spawned more often: tree force patch (freq bonus 9) The monster species that spawned more often: ill colony (freq bonus 4) The monster species that spawned more often: dwarven wizard (freq bonus 12) The monster species that spawned more often: gray twen (freq bonus 28) The monster species that spawned more often: goblin leader (freq bonus 10) The monster species that spawned more often: cursed turret (freq bonus 8) The monster species that spawned more often: wrinkled warp fungus (freq bonus 3) The monster species that spawned more often: glare warp fungus (freq bonus 4) The monster species that spawned more often: magic book mimic (freq bonus 10) The monster species that spawned more often: huge white bat (freq bonus 12) The monster species that spawned more often: juraian priest (freq bonus 20) The monster species that spawned more often: blue-green spore (freq bonus 3) The monster species that spawned more often: lava spore (freq bonus 12) The monster species that spawned more often: big dog (freq bonus 3) The monster species that spawned more often: Melissa (freq bonus 6) The monster species that spawned more often: servitor of the outer gods (freq bonus 6) The monster species that spawned more often: nexus hound (freq bonus 8) The monster species that spawned more often: venusaur (freq bonus 20) The monster species that never randomly spawned: full-elf ranger The monster species that never randomly spawned: spirit of barbs The monster species that never randomly spawned: darker thief The monster species that never randomly spawned: mental lady The monster species that never randomly spawned: void jelly The monster species that never randomly spawned: blister fungus The monster species that never randomly spawned: CD-ROM dragon The monster species that never randomly spawned: crunchy force patch The monster species that never randomly spawned: ondy The monster species that never randomly spawned: Bianca's high-heeled sandal The monster class that always generated with extra speed: flying fish The monster class that more likely to generate with musable stuff: nymph The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 6) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 10) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 11) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 78) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 5) Next attribute increase check would have come at turn 413 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were level-drain resistant You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (251) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...