billy2, lawful male aureal Barbarian ----- +...| |F.@. |Fd{| |...+ ----- [Billy2 the Plunderer] St13 Dx7 Co13 In5 Wi7 Ch6 BarAurMalLaw Dlvl:1 $0 HP20(20) Pw5(5) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aureal Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 199 Ring identification only worked 4 times out of 15 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 84% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40693 Monster spawn increase reached its maximum at turn 122133 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 54600 The monster class that cannot be genocided was mummy The monster class that was spawned more often: piece of food (freq bonus 3) The monster species that spawned more often: high gnome lord (freq bonus 6) The monster species that spawned more often: stalking lichen (freq bonus 7) The monster species that spawned more often: Nai-no-kami (freq bonus 8) The monster species that spawned more often: petty chillbug (freq bonus 72) The monster species that spawned more often: pile of roulette jetons (freq bonus 24) The monster species that spawned more often: giant beetle (freq bonus 10) The monster species that spawned more often: rutterkin (freq bonus 5) The monster species that spawned more often: wood spider (freq bonus 7) The monster species that spawned more often: void force patch (freq bonus 6) The monster species that spawned more often: deep gnome thief (freq bonus 12) The monster species that spawned more often: yora chick (freq bonus 8) The monster species that spawned more often: triceratops (freq bonus 4) The monster species that spawned more often: Yakushi Kabuto, Servant of Orochimaru (freq bonus 12) The monster species that spawned more often: crimson mushroom (freq bonus 5) The monster species that spawned more often: greater fart elemental (freq bonus 10) The monster species that spawned more often: triad (freq bonus 12) The monster species that spawned more often: real dwarven warrior (freq bonus 10) The monster species that spawned more often: undead gangster (freq bonus 12) The monster species that spawned more often: lava mold (freq bonus 10) The monster species that spawned more often: opal force patch (freq bonus 48) The monster species that never randomly spawned: adult stone dragon The monster species that never randomly spawned: trap troll The monster species that never randomly spawned: undead snake The monster species that never randomly spawned: submachine nymph The monster species that never randomly spawned: wolver The monster species that never randomly spawned: wereeel The monster species that never randomly spawned: grimopen The monster species that never randomly spawned: Ilona Szilagy The monster species that never randomly spawned: frogman guide The monster species that never randomly spawned: invisible mold The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 15) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 103) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 30) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 493) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 33) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 19) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 19) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 8) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 3) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 4) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 15) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 8) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 24) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: death trap (freq bonus 1) Next attribute increase check would have come at turn 756 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were level-drain resistant You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (311) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...