billy2, lawful male aureal Barbarian ------- |.....| |.....| |.....| |.....| |.....+ |...@.| |.{f..| |.....| |.....| ------- [Billy2 the Plunderer] St18/01 Dx10 Co8 In5 Wi5 Ch7 BarAurMalLaw Dlvl:1 $0 HP20(20) Pw5(5) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aureal Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 8 Scroll drop chance was reduced to 84% Ring drop chance was reduced to 52% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 66% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13912 Monster spawn increase reached its maximum at turn 123362 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 396378 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: cat or other feline (freq bonus 4) The monster species that spawned more often: gray stalk (freq bonus 12) The monster species that spawned more often: ghostly lich (freq bonus 18) The monster species that spawned more often: orange mewlip (freq bonus 5) The monster species that spawned more often: clairvoyant trove (freq bonus 14) The monster species that spawned more often: great ice wyrm (freq bonus 6) The monster species that spawned more often: Kati's wedge-heeled pump (freq bonus 6) The monster species that spawned more often: red shyguy (freq bonus 5) The monster species that spawned more often: net sprow (freq bonus 14) The monster species that spawned more often: iron draconian (freq bonus 6) The monster species that spawned more often: a-type (freq bonus 7) The monster species that spawned more often: crunchy mushroom (freq bonus 14) The monster species that spawned more often: nether nymph (freq bonus 16) The monster species that spawned more often: demonic lich (freq bonus 9) The monster species that spawned more often: gigantic pile of killer coins (freq bonus 12) The monster species that spawned more often: camine spider (freq bonus 10) The monster species that spawned more often: Nataliya (freq bonus 14) The monster species that spawned more often: ferrous light (freq bonus 16) The monster species that spawned more often: Frieza (freq bonus 20) The monster species that spawned more often: reddish force patch (freq bonus 10) The monster species that spawned more often: rocket muzzle (freq bonus 10) The monster species that never randomly spawned: giant spellbook trove The monster species that never randomly spawned: Victoria's high-heeled sandal The monster species that never randomly spawned: flying goomba The monster species that never randomly spawned: bright blue warp patch The monster species that never randomly spawned: deceiving warp patch The monster species that never randomly spawned: gravity spore The monster species that never randomly spawned: forgotten maia The monster species that never randomly spawned: thorn tree The monster species that never randomly spawned: giant tiger The monster species that never randomly spawned: chinese woman The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 27) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 16) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 9) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 2) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 14) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 6) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 6) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 19) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this trap was always invisible: animation trap The RNG hath decreed that this trap was generated more often: boss trap (freq bonus 1) Next attribute increase check would have come at turn 490 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were level-drain resistant You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (76) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...