billy2, lawful male aureal Barbarian --|------- |........| |........| |...@f...| |........| |........| ---------- [Billy2 the Plunderer] St14 Dx18 Co14 In5 Wi5 Ch5 BarAurMalLaw Dlvl:1 $0 HP20(20) Pw5(5) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aureal Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 224 Ring drop chance was reduced to 77% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 11% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49949 Monster spawn increase reached its maximum at turn 112009 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 179673 The monster class that cannot be genocided was gnome The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: leprechaun (freq bonus 8) The monster species that spawned more often: crystal fungus (freq bonus 4) The monster species that spawned more often: noduchi (freq bonus 4) The monster species that spawned more often: megabat (freq bonus 8) The monster species that spawned more often: tiny troll (freq bonus 5) The monster species that spawned more often: white colony (freq bonus 6) The monster species that spawned more often: ancient of death (freq bonus 12) The monster species that spawned more often: vago (freq bonus 24) The monster species that spawned more often: red warp fungus (freq bonus 4) The monster species that spawned more often: white louse (freq bonus 8) The monster species that spawned more often: disintegration master (freq bonus 6) The monster species that spawned more often: ghost (freq bonus 4) The monster species that spawned more often: kickboxing girl (freq bonus 10) The monster species that spawned more often: fire lich (freq bonus 16) The monster species that spawned more often: baby plain dragon (freq bonus 12) The monster species that spawned more often: frost bird (freq bonus 6) The monster species that spawned more often: large dog (freq bonus 40) The monster species that spawned more often: special warp patch (freq bonus 6) The monster species that spawned more often: silver devil (freq bonus 5) The monster species that spawned more often: tomb spitter (freq bonus 2) The monster species that never randomly spawned: deceiving force patch The monster species that never randomly spawned: Arabella's high-heeled lady shoe The monster species that never randomly spawned: ferrous light The monster species that never randomly spawned: Hermione Granger The monster species that never randomly spawned: snore patch The monster species that never randomly spawned: jungle warrior The monster species that never randomly spawned: burner The monster species that never randomly spawned: tentacled mermaid The monster species that never randomly spawned: Goblin Sub King The monster species that never randomly spawned: seaking The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 8) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 10) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 10) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 5) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 5) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 11) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 9) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 30) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this trap was always invisible: active superscroller trap The RNG hath decreed that this trap was generated more often: hate trap (freq bonus 15) Next attribute increase check would have come at turn 579 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were level-drain resistant You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (768) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...