billy2, lawful male aureal Barbarian ----------------- ........@......k. |.......d.......| |...............| -------------+--- [Billy2 the Plunderer] St13 Dx6 Co17 In6 Wi6 Ch3 BarAurMalLaw Dlvl:1 $0 HP20(20) Pw5(5) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aureal Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 74% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10241 Monster spawn increase reached its maximum at turn 35092 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 74984 The monster class that cannot be genocided was nemese The monster class that was spawned more often: pile of coins (freq bonus 3) The monster species that spawned more often: sea dolphin (freq bonus 7) The monster species that spawned more often: Rezo, the Red Priest (freq bonus 5) The monster species that spawned more often: glib monster (freq bonus 8) The monster species that spawned more often: large amulet trove (freq bonus 10) The monster species that spawned more often: transvestite (freq bonus 5) The monster species that spawned more often: black starlit sky (freq bonus 16) The monster species that spawned more often: forest goblin (freq bonus 8) The monster species that spawned more often: ant (freq bonus 10) The monster species that spawned more often: iron man (freq bonus 14) The monster species that spawned more often: pile of silver coins (freq bonus 5) The monster species that spawned more often: venomeon (freq bonus 4) The monster species that spawned more often: plasma warp fungus (freq bonus 5) The monster species that spawned more often: Merihim, Prince of Pestilence (freq bonus 10) The monster species that spawned more often: angry watch captain (freq bonus 7) The monster species that spawned more often: lethe mushroom (freq bonus 20) The monster species that spawned more often: animated ice cubes (freq bonus 22) The monster species that spawned more often: old psychic dragon (freq bonus 5) The monster species that spawned more often: Undead Sergeant (freq bonus 8) The monster species that spawned more often: artist (freq bonus 6) The monster species that spawned more often: sticky fungus (freq bonus 7) The monster species that never randomly spawned: crystal force patch The monster species that never randomly spawned: crapdog The monster species that never randomly spawned: warthog The monster species that never randomly spawned: lesser moloch The monster species that never randomly spawned: trapper cart The monster species that never randomly spawned: eight-headed hydra The monster species that never randomly spawned: gravity spore The monster species that never randomly spawned: genin The monster species that never randomly spawned: young adult red dragon The monster species that never randomly spawned: purple mushroom The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 10) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 211) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 36) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 10) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 17) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 12) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 18) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 3) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 2) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 13) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 38) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: superscroller trap (freq bonus 1) Next attribute increase check would have come at turn 255 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were level-drain resistant You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (738) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...