billy2, lawful male aureal Barbarian ------- #....:| .....| #.@| .$.f#| ----- [Billy2 the Plunderer] St15 Dx12 Co11 In8 Wi3 Ch7 BarAurMalLaw Dlvl:1 $0 HP20(20) Pw5(5) AC6 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aureal Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Your face is already clean. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 74% chance Scroll drop chance was reduced to 71% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20121 Monster spawn increase reached its maximum at turn 44484 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 968200 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: human or elf (freq bonus 6) The monster species that spawned more often: dimensional portal (freq bonus 16) The monster species that spawned more often: mad rage wolf (freq bonus 8) The monster species that spawned more often: cackling spirit (freq bonus 8) The monster species that spawned more often: high voltage generator (freq bonus 9) The monster species that spawned more often: steel wolf (freq bonus 8) The monster species that spawned more often: brass dragon bat (freq bonus 14) The monster species that spawned more often: rotting mushroom patch (freq bonus 16) The monster species that spawned more often: skaven (freq bonus 9) The monster species that spawned more often: novice pretty magical girl (freq bonus 8) The monster species that spawned more often: creeping sapphire gems (freq bonus 16) The monster species that spawned more often: spirit naga (freq bonus 7) The monster species that spawned more often: redditor (freq bonus 18) The monster species that spawned more often: islander (freq bonus 7) The monster species that spawned more often: red ogre (freq bonus 13) The monster species that spawned more often: energy growth (freq bonus 16) The monster species that spawned more often: Policeman Kchief (freq bonus 33) The monster species that spawned more often: huge white bat (freq bonus 9) The monster species that spawned more often: Victoria (freq bonus 10) The monster species that spawned more often: armed migo drone (freq bonus 9) The monster species that spawned more often: blink colony (freq bonus 10) The monster species that never randomly spawned: plasma warp fungus The monster species that never randomly spawned: clock forest spider The monster species that never randomly spawned: wind fungus The monster species that never randomly spawned: Mare The monster species that never randomly spawned: egotrapper The monster species that never randomly spawned: fire lich The monster species that never randomly spawned: Teresa The monster species that never randomly spawned: bloodgill The monster species that never randomly spawned: bone beetle The monster species that never randomly spawned: manga lady The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: star rod (rod) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 23) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 2) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 2) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 3) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 5) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 35) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 21) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 73) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 7) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 9) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 12) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 3) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this trap was always invisible: metabolic trap The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 26) Next attribute increase check would have come at turn 340 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were poison resistant You were level-drain resistant You had infravision You had 1499 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (1008) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...