billy2, lawful male aureal Barbarian ----------- |.........+ +.........| |d@.......+ |.........| -----.----- [Billy2 the Plunderer] St11 Dx11 Co12 In5 Wi7 Ch5 BarAurMalLaw Dlvl:1 $2 HP20(20) Pw5(5) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aureal Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 81% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 96% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21511 Monster spawn increase reached its maximum at turn 38761 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1637686 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: human or elf (freq bonus 4) The monster color that was spawned more often: brown (freq bonus 2) The monster species that spawned more often: giant stone troll (freq bonus 6) The monster species that spawned more often: speedster spirit (freq bonus 14) The monster species that spawned more often: rumbler (freq bonus 10) The monster species that spawned more often: chimera snake (freq bonus 12) The monster species that spawned more often: evil orb (freq bonus 7) The monster species that spawned more often: amethyst dragon (freq bonus 6) The monster species that spawned more often: great karmic wyrm (freq bonus 6) The monster species that spawned more often: acidwater hound (freq bonus 6) The monster species that spawned more often: blue colony (freq bonus 6) The monster species that spawned more often: rust piercer (freq bonus 14) The monster species that spawned more often: fumbling monster (freq bonus 5) The monster species that spawned more often: Lord Sultur (freq bonus 6) The monster species that spawned more often: Greta's hugging boot (freq bonus 32) The monster species that spawned more often: black ape (freq bonus 6) The monster species that spawned more often: plaguebearer of Nurgle (freq bonus 5) The monster species that spawned more often: reaper spore (freq bonus 13) The monster species that spawned more often: shard stalk (freq bonus 9) The monster species that spawned more often: headless ghost (freq bonus 7) The monster species that spawned more often: harrowbark walker (freq bonus 5) The monster species that spawned more often: teller of secrets (freq bonus 7) The monster species that never randomly spawned: Victoria's high-heeled sandal The monster species that never randomly spawned: weedle The monster species that never randomly spawned: mercurial dragon The monster species that never randomly spawned: ancient white world champion The monster species that never randomly spawned: Officer Kommissioner The monster species that never randomly spawned: flying undead centaur The monster species that never randomly spawned: null mushroom The monster species that never randomly spawned: cure slime The monster species that never randomly spawned: annoying desert enemy The monster species that never randomly spawned: petty nalfeshnee The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 7) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 32) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 5) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 8) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 10) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 4) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 4) Next attribute increase check would have come at turn 798 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were level-drain resistant You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (454) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...