billy2, lawful male aureal Barbarian -------- |......| |......| |....d@| |......| |......| |......| |......| +...... |...---- ---- [Billy2 the Plunderer] St18 Dx10 Co14 In4 Wi5 Ch6 BarAurMalLaw Dlvl:1 $0 HP20(20) Pw5(5) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aureal Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 16 Spellbook identification only worked 2 times out of 4 Scroll drop chance was reduced to 69% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 74% Monster death drops spawned with only 84% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22119 Monster spawn increase reached its maximum at turn 44591 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 475762 The monster class that cannot be genocided was wraith The monster class that was spawned more often: human or elf (freq bonus 3) The monster species that spawned more often: petty ice toad (freq bonus 5) The monster species that spawned more often: vaporeon (freq bonus 5) The monster species that spawned more often: giant brown locust (freq bonus 4) The monster species that spawned more often: flying moyatto ball (freq bonus 8) The monster species that spawned more often: Joker Flack (freq bonus 12) The monster species that spawned more often: sucker patch (freq bonus 10) The monster species that spawned more often: empty creature (freq bonus 24) The monster species that spawned more often: giant blue jellyfish (freq bonus 4) The monster species that spawned more often: agate colony (freq bonus 12) The monster species that spawned more often: indigo fungus (freq bonus 24) The monster species that spawned more often: yellow light (freq bonus 8) The monster species that spawned more often: seven of hearts (freq bonus 10) The monster species that spawned more often: petty pink sentai (freq bonus 8) The monster species that spawned more often: large spawn permamimic (freq bonus 7) The monster species that spawned more often: mean robber (freq bonus 4) The monster species that spawned more often: land dragon (freq bonus 4) The monster species that spawned more often: wild rabbit (freq bonus 8) The monster species that spawned more often: silver jelly (freq bonus 5) The monster species that spawned more often: totally bad force patch (freq bonus 10) The monster species that spawned more often: hobgoblin (freq bonus 8) The monster species that never randomly spawned: Majin Buu The monster species that never randomly spawned: ondy The monster species that never randomly spawned: animated beautiful sandal The monster species that never randomly spawned: labyrinth trapper The monster species that never randomly spawned: orange mewlip The monster species that never randomly spawned: mind force fungus The monster species that never randomly spawned: clay stalk The monster species that never randomly spawned: werelocust The monster species that never randomly spawned: erdrick The monster species that never randomly spawned: hidden spore The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 14) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 40) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 71) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 13) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 5) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 5) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 12) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 4) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 4) The RNG hath decreed that this item class was generated more often: Boulders/Statues (freq bonus 58) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: egotrap (freq bonus 4) Next attribute increase check would have come at turn 801 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were level-drain resistant You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (163) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...