billy2, lawful male bat Barbarian ---.---- |......| |......| |......| |....... |f@.%.$| -------- [Billy2 the Plunderer] St18 Dx15 Co17 In5 Wi7 Ch9 BarBatMalLaw Dlvl:1 $0 HP28(28) Pw6(6) AC5 Exp1 T1 Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male bat Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 77% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 63% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 23613 Monster spawn increase reached its maximum at turn 141569 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 217360 The monster class that cannot be genocided was cockatrice Today, this monster class was always generated invisible: ogre The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: suikun (freq bonus 12) The monster species that spawned more often: giant weapon trove (freq bonus 6) The monster species that spawned more often: gazer larva (freq bonus 5) The monster species that spawned more often: The Terrible Old Man (freq bonus 6) The monster species that spawned more often: Cait the cat (freq bonus 6) The monster species that spawned more often: nessian pit fiend (freq bonus 2) The monster species that spawned more often: brown mushroom (freq bonus 6) The monster species that spawned more often: orange light (freq bonus 3) The monster species that spawned more often: black dog (freq bonus 6) The monster species that spawned more often: orange ego jelly (freq bonus 6) The monster species that spawned more often: troglodyte witch doctor (freq bonus 6) The monster species that spawned more often: cutting turret (freq bonus 6) The monster species that spawned more often: shy asian girl (freq bonus 9) The monster species that spawned more often: dark naga hatchling (freq bonus 6) The monster species that spawned more often: cave vulture (freq bonus 6) The monster species that spawned more often: Gomar and Shioh (freq bonus 3) The monster species that spawned more often: large mind flayer (freq bonus 6) The monster species that spawned more often: death orb (freq bonus 2) The monster species that spawned more often: cutting horror (freq bonus 3) The monster species that spawned more often: huge bugbear (freq bonus 6) The monster species that never randomly spawned: great wyrm of many colors The monster species that never randomly spawned: deluge agent The monster species that never randomly spawned: terror turret The monster species that never randomly spawned: trollor The monster species that never randomly spawned: epidote force fungus The monster species that never randomly spawned: lethe warp patch The monster species that never randomly spawned: very old orange dragon The monster species that never randomly spawned: stronger gnome warrior The monster species that never randomly spawned: Undead Lieutenant The monster species that never randomly spawned: guardian nymph The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 5) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 15) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 70) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 40) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 2) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 4) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 11) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 2) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 41) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 9) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 10) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 8) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 3) Next attribute increase check would have come at turn 115 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were level-drain resistant You were resistant to fear You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (172) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) weapon practice 1 R Prepared(0) draw blood 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...