billy2, lawful male bat Barbarian --.--- |....| |....| |....| |....| |....| |..@f+ ------ [Billy2 the Plunderer] St11 Dx8 Co14 In9 Wi6 Ch5 BarBatMalLaw Dlvl:1 $0 HP28(28) Pw6(6) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male bat Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 195 Ring identification only worked 4 times out of 82 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 61% chance Book drop chance was reduced to 94% Scroll drop chance was reduced to 68% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11731 Monster spawn increase reached its maximum at turn 101691 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 610532 The monster class that cannot be genocided was nymph The monster class that was spawned more often: jabberwock (freq bonus 4) The monster species that spawned more often: purple growth (freq bonus 12) The monster species that spawned more often: haradrim warrior (freq bonus 5) The monster species that spawned more often: special caster lich (freq bonus 6) The monster species that spawned more often: hata-hata (freq bonus 10) The monster species that spawned more often: enbug (freq bonus 6) The monster species that spawned more often: oh god (freq bonus 7) The monster species that spawned more often: six-footed snake (freq bonus 6) The monster species that spawned more often: large puma (freq bonus 5) The monster species that spawned more often: dark sage (freq bonus 12) The monster species that spawned more often: Gerion (freq bonus 14) The monster species that spawned more often: cleaved zombie (freq bonus 10) The monster species that spawned more often: purple jelly (freq bonus 5) The monster species that spawned more often: insane nine (freq bonus 6) The monster species that spawned more often: petty acehack horror (freq bonus 9) The monster species that spawned more often: small chickatrice (freq bonus 6) The monster species that spawned more often: concorde 6 (freq bonus 13) The monster species that spawned more often: terrorist (freq bonus 9) The monster species that spawned more often: baobhan sith (freq bonus 18) The monster species that spawned more often: petit pseudo rat (freq bonus 6) The monster species that spawned more often: spotted jelly (freq bonus 12) The monster species that never randomly spawned: kobolt The monster species that never randomly spawned: dark warp fungus The monster species that never randomly spawned: blue-red spore The monster species that never randomly spawned: smg turret The monster species that never randomly spawned: Johanna The monster species that never randomly spawned: raging ogre The monster species that never randomly spawned: korsair The monster species that never randomly spawned: festering appendages The monster species that never randomly spawned: magebane eye The monster species that never randomly spawned: flying owlbear The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 12) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 18) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 19) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 200) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 6) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 2) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 8) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 5) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 7) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 41) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 2) Next attribute increase check would have come at turn 691 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were level-drain resistant You were resistant to fear You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (919) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) weapon practice 1 R Prepared(0) draw blood 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...