billy2, lawful male bat Barbarian ------- |.....| |...... |.f@..| +.....| |.....| |`....| ---.-- [Billy2 the Plunderer] St9 Dx18 Co15 In8 Wi5 Ch5 BarBatMalLaw Dlvl:1 $0 HP28(28) Pw6(6) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male bat Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Your inventory Weapons a - a blessed +0 two-handed sword (weapon in hands) {60} b - an uncursed +0 axe (alternate weapon; not wielded) {24} e - an uncursed +0 boomerang (in quiver) {1} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {2} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 77% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18638 Monster spawn increase reached its maximum at turn 47878 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 287220 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: nymph (freq bonus 3) The monster species that spawned more often: acidic mushroom (freq bonus 10) The monster species that spawned more often: selenite service droid (freq bonus 4) The monster species that spawned more often: petty giant boar (freq bonus 10) The monster species that spawned more often: chaos drow (freq bonus 4) The monster species that spawned more often: heavily cursed turret (freq bonus 7) The monster species that spawned more often: eldritch fungus (freq bonus 28) The monster species that spawned more often: Amelje's sandal (freq bonus 28) The monster species that spawned more often: disease cloud (freq bonus 4) The monster species that spawned more often: threshold patch (freq bonus 8) The monster species that spawned more often: inferno (freq bonus 40) The monster species that spawned more often: radioactive jelly (freq bonus 5) The monster species that spawned more often: skeleton mage (freq bonus 8) The monster species that spawned more often: wooden growth (freq bonus 6) The monster species that spawned more often: Tommy (freq bonus 5) The monster species that spawned more often: bad spitter (freq bonus 8) The monster species that spawned more often: vampiric fungus (freq bonus 4) The monster species that spawned more often: thieving girl (freq bonus 9) The monster species that spawned more often: deathwalker battlemaster (freq bonus 10) The monster species that spawned more often: secluded warp patch (freq bonus 5) The monster species that spawned more often: small lich (freq bonus 4) The monster species that never randomly spawned: dog-man The monster species that never randomly spawned: elf-lord rogue The monster species that never randomly spawned: energy colony The monster species that never randomly spawned: healing iron piercer The monster species that never randomly spawned: hairy force patch The monster species that never randomly spawned: poisoner The monster species that never randomly spawned: crazy chemist The monster species that never randomly spawned: jelly bee The monster species that never randomly spawned: mean robber The monster species that never randomly spawned: damned pirate The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 30) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 26) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 5) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 8) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 11) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 5) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 19) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 3) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 10) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 13) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 1) Next attribute increase check would have come at turn 784 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were level-drain resistant You were resistant to fear You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (1798) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) weapon practice 1 R Prepared(0) draw blood 1 R Prepared(0) Vanquished creatures 0 mimic ants (1 created) 0 kittens (1 created) 0 twens (1 created) 0 crude turrets (1 created) 0 creatures vanquished. 4 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...