billy2, lawful male bat Barbarian --------- |..@....| |.f.a.... |.......| ..`.....| --------- [Billy2 the Plunderer] St18/01 Dx13 Co18 In3 Wi3 Ch6 BarBatMalLaw Dlvl:1 $0 HP28(28) Pw6(6) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male bat Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 47 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 94% chance Ring drop chance was reduced to 90% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 114502 Monster spawn increase reached its maximum at turn 139823 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1382547 The monster class that cannot be genocided was rodent The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: shadow master (freq bonus 8) The monster species that spawned more often: scratch turret (freq bonus 4) The monster species that spawned more often: deceiving growth (freq bonus 6) The monster species that spawned more often: petty hellcat (freq bonus 3) The monster species that spawned more often: telephone dragon (freq bonus 4) The monster species that spawned more often: ill growth (freq bonus 8) The monster species that spawned more often: reality weaver (freq bonus 6) The monster species that spawned more often: forest wolf (freq bonus 8) The monster species that spawned more often: Danielle's erotic lady shoe (freq bonus 8) The monster species that spawned more often: tu-tara shieldsnapper (freq bonus 3) The monster species that spawned more often: baby wild boar (freq bonus 3) The monster species that spawned more often: animated leather peep-toe (freq bonus 10) The monster species that spawned more often: tsetse fly (freq bonus 4) The monster species that spawned more often: giant fire termite (freq bonus 4) The monster species that spawned more often: teethfish (freq bonus 6) The monster species that spawned more often: vulnerator gnome (freq bonus 32) The monster species that spawned more often: petty angband horror (freq bonus 21) The monster species that spawned more often: sinner (freq bonus 20) The monster species that spawned more often: clear snake (freq bonus 5) The monster species that spawned more often: kirikiri mai (freq bonus 4) The monster species that never randomly spawned: paleolithic mummy The monster species that never randomly spawned: cave troll The monster species that never randomly spawned: ignis fatuus The monster species that never randomly spawned: boxer trove The monster species that never randomly spawned: emerald dragon The monster species that never randomly spawned: ethereal trove The monster species that never randomly spawned: icon of sin The monster species that never randomly spawned: ultimate permamimic The monster species that never randomly spawned: Xixot The monster species that never randomly spawned: cyan force fungus The RNG hath decreed that this item was never generated: chocolate ((null)) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 6) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 6) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 2) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 8) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 7) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 6) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 11) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 10) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this trap was always invisible: caster trap The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 1) Next attribute increase check would have come at turn 77 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were level-drain resistant You were resistant to fear You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (55) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) weapon practice 1 R Prepared(0) draw blood 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...