billy2, lawful male bat Barbarian ----------- |......f@.+ |.........| |....k..... |.........| -.--------- [Billy2 the Plunderer] St18/05 Dx9 Co21 In4 Wi8 Ch4 BarBatMalLaw Dlvl:1 $0 HP28(28) Pw6(6) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male bat Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 81% Wand drop chance was reduced to 93% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 61% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11691 Monster spawn increase reached its maximum at turn 33851 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 101355 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: May-Britt's fluffy sandal (freq bonus 2) The monster species that spawned more often: ogre thief (freq bonus 6) The monster species that spawned more often: shining giant (freq bonus 8) The monster species that spawned more often: nasty eye (freq bonus 28) The monster species that spawned more often: blue bear (freq bonus 4) The monster species that spawned more often: quantum mold (freq bonus 6) The monster species that spawned more often: noduchi (freq bonus 5) The monster species that spawned more often: gracious maid (freq bonus 3) The monster species that spawned more often: ego gas spore (freq bonus 4) The monster species that spawned more often: mysterious 2 (freq bonus 2) The monster species that spawned more often: blight queen (freq bonus 8) The monster species that spawned more often: cyan sentai (freq bonus 4) The monster species that spawned more often: mirkwood goblin (freq bonus 3) The monster species that spawned more often: japanese girl (freq bonus 6) The monster species that spawned more often: inferno sentry (freq bonus 3) The monster species that spawned more often: anthrazite growth (freq bonus 6) The monster species that spawned more often: crystal spore (freq bonus 12) The monster species that spawned more often: mobgoblin (freq bonus 8) The monster species that spawned more often: topaz stalk (freq bonus 6) The monster species that spawned more often: electric rat (freq bonus 4) The monster species that never randomly spawned: jaguar The monster species that never randomly spawned: mean fungus The monster species that never randomly spawned: whirling hatchet The monster species that never randomly spawned: antimagic spore The monster species that never randomly spawned: news daemon The monster species that never randomly spawned: Demonic Angel The monster species that never randomly spawned: gibberling The monster species that never randomly spawned: selenite butcher The monster species that never randomly spawned: samurai The monster species that never randomly spawned: stalking poison lichen The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 15) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 21) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 9) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 26) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 37) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 7) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 24) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 10) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 11) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 101) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 8) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 5) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 11) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this trap was always invisible: shades of grey trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 4) Next attribute increase check would have come at turn 447 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 You were poison resistant You were level-drain resistant You were resistant to fear You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (561) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) weapon practice 1 R Prepared(0) draw blood 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...