billy2, lawful male human Barbarian ------ +...$| |.$..+ |@f..| -.-+-- [Billy2 the Plunderer] St18/03 Dx8 Co14 In6 Wi5 Ch5 BarHumMalLaw Dlvl:1 $0 HP22(22) Pw6(6) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 19 Armor identification only worked 15 times out of 74 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 218 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 96% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 92% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 76600 Monster spawn increase reached its maximum at turn 143750 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 396800 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: opal spore (freq bonus 5) The monster species that spawned more often: fire troll (freq bonus 3) The monster species that spawned more often: acid grue (freq bonus 3) The monster species that spawned more often: analgesic colony (freq bonus 12) The monster species that spawned more often: radiant mold (freq bonus 8) The monster species that spawned more often: Cheesehead Simon (freq bonus 6) The monster species that spawned more often: elder vampire (freq bonus 9) The monster species that spawned more often: macross valkarie (freq bonus 12) The monster species that spawned more often: ecstasy worm (freq bonus 8) The monster species that spawned more often: yochlol (freq bonus 6) The monster species that spawned more often: tortoise (freq bonus 6) The monster species that spawned more often: vacuum force fungus (freq bonus 7) The monster species that spawned more often: crunchy colony (freq bonus 2) The monster species that spawned more often: ogre master thief (freq bonus 8) The monster species that spawned more often: hostile POW (freq bonus 12) The monster species that spawned more often: dread witch (freq bonus 16) The monster species that spawned more often: disenchanter stalk (freq bonus 2) The monster species that spawned more often: cornflake giant (freq bonus 8) The monster species that spawned more often: unknown turret (freq bonus 3) The monster species that spawned more often: trap snake (freq bonus 8) The monster species that never randomly spawned: nasty warp patch The monster species that never randomly spawned: The disgusting smoker friend of Marie The monster species that never randomly spawned: rust converter The monster species that never randomly spawned: chaos beastman The monster species that never randomly spawned: dull force patch The monster species that never randomly spawned: multicolor grue The monster species that never randomly spawned: Akotto, servant of Zagoto The monster species that never randomly spawned: gevurah sephirah The monster species that never randomly spawned: ghoulish soul The monster species that never randomly spawned: black ants of Timothy Thummel The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 15) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 32) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 8) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 8) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 30) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 6) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 101) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 9) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 10) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 6) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this trap was always invisible: hallucination trap The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 2) Next attribute increase check would have come at turn 966 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (907) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...