billy2, lawful male human Barbarian --------+--- .@f$...$...| |.........+| ------------ [Billy2 the Plunderer] St10 Dx9 Co11 In5 Wi5 Ch4 BarHumMalLaw Dlvl:1 $0 HP22(22) Pw6(6) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 31 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 96% Ring drop chance was reduced to 81% Wand drop chance was reduced to 69% Potion drop chance was reduced to 89% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25088 Monster spawn increase reached its maximum at turn 133081 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 249944 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: giant shoggoth (freq bonus 5) The monster species that spawned more often: vulturebear (freq bonus 14) The monster species that spawned more often: clock patch (freq bonus 5) The monster species that spawned more often: kung-fu girl (freq bonus 6) The monster species that spawned more often: semi-novice ranger (freq bonus 2) The monster species that spawned more often: scarlet river hog (freq bonus 4) The monster species that spawned more often: Madeleine's plateau boot (freq bonus 3) The monster species that spawned more often: red koopa (freq bonus 3) The monster species that spawned more often: Sue Lyn's thick winter boot (freq bonus 6) The monster species that spawned more often: sulfur spore (freq bonus 4) The monster species that spawned more often: Little Marie (freq bonus 3) The monster species that spawned more often: Uniform Lieutenant (freq bonus 2) The monster species that spawned more often: giant ship rat (freq bonus 2) The monster species that spawned more often: Tommy (freq bonus 14) The monster species that spawned more often: shimmering force patch (freq bonus 8) The monster species that spawned more often: nine of clubs (freq bonus 3) The monster species that spawned more often: bot (freq bonus 3) The monster species that spawned more often: vermicious knid (freq bonus 12) The monster species that spawned more often: undead acid mage (freq bonus 7) The monster species that spawned more often: death dog (freq bonus 12) The monster species that never randomly spawned: gray force ooze The monster species that never randomly spawned: lurker The monster species that never randomly spawned: giant wasp The monster species that never randomly spawned: Warden Brianna The monster species that never randomly spawned: black oak The monster species that never randomly spawned: petty roast culf The monster species that never randomly spawned: hell stone The monster species that never randomly spawned: porter fire elemental The monster species that never randomly spawned: Fanny's velcro sneaker The monster species that never randomly spawned: unattractive whore The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 18) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 12) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 18) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 9) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 15) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 8) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 12) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 13) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 16) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 10) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 21) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 100) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this trap was always invisible: heel trap The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 2) Next attribute increase check would have come at turn 795 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (132) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...