billy2, lawful male human Barbarian --------- ..x.....| |.......| |.....d@- |......#| ------- [Billy2 the Plunderer] St18/02 Dx12 Co16 In7 Wi9 Ch6 BarHumMalLaw Dlvl:1 $0 HP22(22) Pw6(6) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 27 Gem identification only worked 100 times out of 155 Monsters only dropped their musable items with 53% chance Amulet drop chance was reduced to 77% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30570 Monster spawn increase reached its maximum at turn 81050 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1190025 The monster class that cannot be genocided was jelly The monster class that was spawned more often: worm (freq bonus 6) The monster species that spawned more often: charcoal force patch (freq bonus 40) The monster species that spawned more often: Marike's worn-out sneaker (freq bonus 9) The monster species that spawned more often: scarab (freq bonus 7) The monster species that spawned more often: yellow warp fungus (freq bonus 18) The monster species that spawned more often: vorpal jabberwock (freq bonus 16) The monster species that spawned more often: cursed spirit (freq bonus 16) The monster species that spawned more often: gauth (freq bonus 22) The monster species that spawned more often: sparkling stalk (freq bonus 9) The monster species that spawned more often: magma vortex (freq bonus 32) The monster species that spawned more often: paleolithic mummy (freq bonus 26) The monster species that spawned more often: rodent of unusual size (freq bonus 7) The monster species that spawned more often: shaped warp fungus (freq bonus 8) The monster species that spawned more often: elven shade (freq bonus 20) The monster species that spawned more often: voodoo fetish shaman (freq bonus 7) The monster species that spawned more often: Anastasia the Sweet Blonde (freq bonus 16) The monster species that spawned more often: teamkiller (freq bonus 36) The monster species that spawned more often: gruesome naga hatchling (freq bonus 16) The monster species that spawned more often: real water hound (freq bonus 10) The monster species that spawned more often: green worm mass (freq bonus 12) The monster species that spawned more often: Larissa's block-heeled boot (freq bonus 16) The monster species that never randomly spawned: greenish giant The monster species that never randomly spawned: hidden dwarven wizard The monster species that never randomly spawned: stun trove The monster species that never randomly spawned: The Terrible Old Man The monster species that never randomly spawned: Nadine The monster species that never randomly spawned: petro mold The monster species that never randomly spawned: dictator of Iraq The monster species that never randomly spawned: mystic fox The monster species that never randomly spawned: geology scorpion The monster species that never randomly spawned: Dora's sneaker The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 29) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 7) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 7) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 2) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 20) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 4) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 6) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 6) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 5) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 1) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 97) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this trap was always invisible: missingno trap The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 1) Next attribute increase check would have come at turn 1063 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (1143) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...