billy2, lawful male human Barbarian ---#----- |.....{.| |.......| |.d.....| |.)@..... ----- --- [Billy2 the Plunderer] St15 Dx10 Co12 In4 Wi3 Ch4 BarHumMalLaw Dlvl:1 $0 HP22(22) Pw6(6) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a gold piece {0}. The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 87% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35303 Monster spawn increase reached its maximum at turn 40862 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 712272 The monster class that cannot be genocided was piercer The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: packer rat (freq bonus 6) The monster species that spawned more often: flame atronach (freq bonus 2) The monster species that spawned more often: fright (freq bonus 4) The monster species that spawned more often: jumping tortoise (freq bonus 5) The monster species that spawned more often: wither monster (freq bonus 8) The monster species that spawned more often: gravity hound (freq bonus 4) The monster species that spawned more often: chokhmah sephirah (freq bonus 4) The monster species that spawned more often: dangerous granny (freq bonus 12) The monster species that spawned more often: petty chill (freq bonus 8) The monster species that spawned more often: creeping diamond gems (freq bonus 3) The monster species that spawned more often: exploding jackal (freq bonus 5) The monster species that spawned more often: fat lady (freq bonus 10) The monster species that spawned more often: cursed spore (freq bonus 5) The monster species that spawned more often: bright violet mold (freq bonus 5) The monster species that spawned more often: lieutenant (freq bonus 3) The monster species that spawned more often: trocopotaca (freq bonus 6) The monster species that spawned more often: ice mimic (freq bonus 8) The monster species that spawned more often: Grahw (freq bonus 6) The monster species that spawned more often: pustulent mold (freq bonus 9) The monster species that spawned more often: brimstone hellcat (freq bonus 6) The monster species that never randomly spawned: steam troglodyte The monster species that never randomly spawned: acid hound The monster species that never randomly spawned: thick potato The monster species that never randomly spawned: desaturated unicorn The monster species that never randomly spawned: poison devil The monster species that never randomly spawned: pink mushroom patch The monster species that never randomly spawned: Lady Tokimi The monster species that never randomly spawned: semi-novice rogue The monster species that never randomly spawned: aurora The monster species that never randomly spawned: ruby mushroom The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 20) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 14) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 39) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 4) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 15) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 17) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 46) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 11) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 10) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 16) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 6) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 7) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 40) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this trap was always invisible: time trap The RNG hath decreed that this trap was generated more often: shaft (freq bonus 1) Next attribute increase check would have come at turn 318 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (162) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...