billy2, lawful male human Barbarian --------------- |.............| +.............| |.............| |d............| |@............| --.------------ [Billy2 the Plunderer] St11 Dx11 Co16 In4 Wi8 Ch3 BarHumMalLaw Dlvl:1 $0 HP22(22) Pw6(6) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 24 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 67% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 63% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 78% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 81187 Monster spawn increase reached its maximum at turn 162967 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 448494 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: pile of coins (freq bonus 4) The monster species that spawned more often: drey elf (freq bonus 20) The monster species that spawned more often: gypsy (freq bonus 16) The monster species that spawned more often: crow (freq bonus 18) The monster species that spawned more often: ventilation tower (freq bonus 12) The monster species that spawned more often: vulnerability turret (freq bonus 7) The monster species that spawned more often: Annie (freq bonus 14) The monster species that spawned more often: blabbering otaku (freq bonus 8) The monster species that spawned more often: Archplanetar (freq bonus 14) The monster species that spawned more often: balrog captain (freq bonus 48) The monster species that spawned more often: unknown grue (freq bonus 12) The monster species that spawned more often: Grey-elf rogue (freq bonus 32) The monster species that spawned more often: turkish lady (freq bonus 10) The monster species that spawned more often: hiding rubber (freq bonus 16) The monster species that spawned more often: diabolic shaman (freq bonus 12) The monster species that spawned more often: clay mold (freq bonus 12) The monster species that spawned more often: black muzzle (freq bonus 6) The monster species that spawned more often: rainbow spore (freq bonus 12) The monster species that spawned more often: silver wolf (freq bonus 14) The monster species that spawned more often: petty nalfeshnee (freq bonus 8) The monster species that spawned more often: hidden force fungus (freq bonus 12) The monster species that never randomly spawned: cheator rusalka The monster species that never randomly spawned: yora hawk The monster species that never randomly spawned: green snake The monster species that never randomly spawned: bronze firebird The monster species that never randomly spawned: skeleton human The monster species that never randomly spawned: drone force fungus The monster species that never randomly spawned: yellow jaguar The monster species that never randomly spawned: necroskeleton The monster species that never randomly spawned: mithril golem The monster species that never randomly spawned: cerulean warp patch The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 17) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 53) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 20) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 8) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 17) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 19) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 3) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 10) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 17) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 7) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 17) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 2) Next attribute increase check would have come at turn 760 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (213) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...