billy2, lawful male human Barbarian ----- |d..| -@..- -.--- |. | [Billy2 the Plunderer] St8 Dx5 Co13 In3 Wi5 Ch4 BarHumMalLaw Dlvl:1 $0 HP22(22) Pw6(6) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 132 Tool identification only worked 5 times out of 6 Ring drop chance was reduced to 77% Wand drop chance was reduced to 77% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 7011 Monster spawn increase reached its maximum at turn 40551 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 115128 The monster class that cannot be genocided was lizard The monster class that was spawned more often: wall monster (freq bonus 2) The monster color that was spawned more often: transparent (freq bonus 4) The monster species that spawned more often: azure warp patch (freq bonus 24) The monster species that spawned more often: female assassin (freq bonus 4) The monster species that spawned more often: knapsack cow (freq bonus 8) The monster species that spawned more often: draugrog (freq bonus 15) The monster species that spawned more often: night lizard (freq bonus 5) The monster species that spawned more often: great wyrm of many colors (freq bonus 3) The monster species that spawned more often: mirror mold (freq bonus 4) The monster species that spawned more often: mecha leo (freq bonus 3) The monster species that spawned more often: Yvonne's soft sneaker (freq bonus 10) The monster species that spawned more often: pale warp fungus (freq bonus 6) The monster species that spawned more often: Garland (freq bonus 8) The monster species that spawned more often: nonexistant cop (freq bonus 6) The monster species that spawned more often: venomous spirit (freq bonus 6) The monster species that spawned more often: livingstone (freq bonus 3) The monster species that spawned more often: big flying baby (freq bonus 3) The monster species that spawned more often: pseudo-dragon (freq bonus 14) The monster species that spawned more often: trelon (freq bonus 12) The monster species that spawned more often: giant jelly bee (freq bonus 16) The monster species that spawned more often: blue mewlip (freq bonus 4) The monster species that spawned more often: greener zombie (freq bonus 4) The monster species that never randomly spawned: killer bug The monster species that never randomly spawned: Santa Claus The monster species that never randomly spawned: vlasta The monster species that never randomly spawned: lava monster The monster species that never randomly spawned: indigo colony The monster species that never randomly spawned: clock wolf The monster species that never randomly spawned: magic mushroom patch The monster species that never randomly spawned: secluded stalk The monster species that never randomly spawned: psychlich The monster species that never randomly spawned: Mare The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 52) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 14) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 24) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 6) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 2) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 9) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 9) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 10) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 9) Next attribute increase check would have come at turn 489 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (497) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...