billy2, lawful male human Barbarian ------------ ........@... |.....$$d..| |........... #..........| ------------ [Billy2 the Plunderer] St14 Dx8 Co19 In4 Wi5 Ch7 BarHumMalLaw Dlvl:1 $0 HP22(22) Pw6(6) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 134 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 81% Amulet drop chance was reduced to 45% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51186 Monster spawn increase reached its maximum at turn 118156 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 502800 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: imp or minor demon (freq bonus 4) The monster species that spawned more often: novel mushroom (freq bonus 7) The monster species that spawned more often: cave ogre (freq bonus 6) The monster species that spawned more often: ultramarine force fungus (freq bonus 24) The monster species that spawned more often: great paralysator fly (freq bonus 8) The monster species that spawned more often: chinese lady (freq bonus 6) The monster species that spawned more often: karmic dragon (freq bonus 10) The monster species that spawned more often: crystal growth (freq bonus 8) The monster species that spawned more often: rope golem (freq bonus 10) The monster species that spawned more often: sasquatch (freq bonus 16) The monster species that spawned more often: xorn (freq bonus 6) The monster species that spawned more often: ancient deep dragon (freq bonus 14) The monster species that spawned more often: chimera snake (freq bonus 7) The monster species that spawned more often: dream mold (freq bonus 10) The monster species that spawned more often: secluded fungus (freq bonus 70) The monster species that spawned more often: morgulrog (freq bonus 14) The monster species that spawned more often: Tommy (freq bonus 5) The monster species that spawned more often: bronze beetle (freq bonus 21) The monster species that spawned more often: apprentice dark wall (freq bonus 8) The monster species that spawned more often: felwing (freq bonus 6) The monster species that spawned more often: justice keeper (freq bonus 10) The monster species that never randomly spawned: high growth The monster species that never randomly spawned: crunchy mushroom The monster species that never randomly spawned: eastern ogre The monster species that never randomly spawned: lethe growth The monster species that never randomly spawned: giant polar bear The monster species that never randomly spawned: Florella The monster species that never randomly spawned: mountain orc The monster species that never randomly spawned: normal turret The monster species that never randomly spawned: brass-monkey The monster species that never randomly spawned: Genjuro The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 4) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 7) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 6) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 6) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 19) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 2) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 15) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 14) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 7) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 8) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 11) Next attribute increase check would have come at turn 513 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (207) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...