billy2, lawful male human Barbarian -- ------------- .. ............| |.....d@....| |........$..| |...........| |...{.......| |.......`.... |...........| ------------- [Billy2 the Plunderer] St18/01 Dx9 Co17 In4 Wi4 Ch7 BarHumMalLaw Dlvl:1 $0 HP22(22) Pw6(6) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 166 Ring identification only worked 4 times out of 40 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 198 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 64% Ring drop chance was reduced to 62% Potion drop chance was reduced to 95% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21189 Monster spawn increase reached its maximum at turn 53685 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 678342 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: sexy nurse (freq bonus 8) The monster species that spawned more often: Morrigan the Succubus (freq bonus 3) The monster species that spawned more often: light hound (freq bonus 6) The monster species that spawned more often: agent black force patch (freq bonus 6) The monster species that spawned more often: rust converter (freq bonus 6) The monster species that spawned more often: chasing yellow jacket (freq bonus 4) The monster species that spawned more often: great crystal drake (freq bonus 6) The monster species that spawned more often: net sprow (freq bonus 12) The monster species that spawned more often: gisau (freq bonus 5) The monster species that spawned more often: strangler (freq bonus 3) The monster species that spawned more often: dangerous vampire bat (freq bonus 4) The monster species that spawned more often: radiant fungus (freq bonus 2) The monster species that spawned more often: merrow (freq bonus 14) The monster species that spawned more often: hobbit reveller (freq bonus 7) The monster species that spawned more often: hot dog (freq bonus 12) The monster species that spawned more often: deathly visage (freq bonus 6) The monster species that spawned more often: shadow lord (freq bonus 3) The monster species that spawned more often: leadwolf (freq bonus 4) The monster species that spawned more often: chemical nymph (freq bonus 3) The monster species that spawned more often: lamia (freq bonus 8) The monster species that never randomly spawned: werebee The monster species that never randomly spawned: horadrim ancient The monster species that never randomly spawned: quivering blob The monster species that never randomly spawned: orc-captain The monster species that never randomly spawned: orc champion The monster species that never randomly spawned: ego frost giant The monster species that never randomly spawned: COM2COM The monster species that never randomly spawned: nonexistant cop The monster species that never randomly spawned: jaguar The monster species that never randomly spawned: nondescript warp patch The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 12) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 3) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 18) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 6) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 33) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 4) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 6) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 12) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 8) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 7) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 5) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this trap was always invisible: Only %a%s can go there! The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 11) Next attribute increase check would have come at turn 917 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (289) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...