billy2, lawful male human Barbarian --------- |....@... |....d..| | -----.| | [Billy2 the Plunderer] St18/02 Dx7 Co15 In6 Wi4 Ch5 BarHumMalLaw Dlvl:1 $0 HP22(22) Pw6(6) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 108 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 69% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 93% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13550 Monster spawn increase reached its maximum at turn 63460 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 256128 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: animated golden statue (freq bonus 7) The monster species that spawned more often: time fungus (freq bonus 2) The monster species that spawned more often: hobbit mummy (freq bonus 10) The monster species that spawned more often: phase spore (freq bonus 7) The monster species that spawned more often: corruption vortex (freq bonus 14) The monster species that spawned more often: jabberwock (freq bonus 18) The monster species that spawned more often: sloppy force patch (freq bonus 3) The monster species that spawned more often: trap snake (freq bonus 4) The monster species that spawned more often: revenant (freq bonus 6) The monster species that spawned more often: half-dragon mummy (freq bonus 3) The monster species that spawned more often: Revier (freq bonus 5) The monster species that spawned more often: lower hulk (freq bonus 2) The monster species that spawned more often: faithful (freq bonus 2) The monster species that spawned more often: drolem (freq bonus 12) The monster species that spawned more often: two-tentacle hententmon (freq bonus 6) The monster species that spawned more often: thighs (freq bonus 9) The monster species that spawned more often: dimensional shambler (freq bonus 8) The monster species that spawned more often: grandmaster twen (freq bonus 2) The monster species that spawned more often: Demogorgon (freq bonus 4) The monster species that spawned more often: Denwy (freq bonus 2) The monster species that never randomly spawned: freemason initiate The monster species that never randomly spawned: poison slime The monster species that never randomly spawned: Pale Day The monster species that never randomly spawned: special Aleax The monster species that never randomly spawned: leprelich The monster species that never randomly spawned: evil mage The monster species that never randomly spawned: snaga The monster species that never randomly spawned: lesser daemon The monster species that never randomly spawned: martian cylinder The monster species that never randomly spawned: bloodthirsty piranha The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 20) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 148) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 9) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 38) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 6) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 6) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 7) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 11) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 72) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: speed trap (freq bonus 1) Next attribute increase check would have come at turn 2391 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (503) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...