billy2, lawful male human Barbarian - ----- |..@... | #f.#| ##`. -- [Billy2 the Plunderer] St12 Dx7 Co19 In4 Wi4 Ch3 BarHumMalLaw Dlvl:1 $0 HP22(22) Pw6(6) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 32 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 71% Wand drop chance was reduced to 90% Potion drop chance was reduced to 94% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39655 Monster spawn increase reached its maximum at turn 85782 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 3274140 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: hadrosaurus (freq bonus 3) The monster species that spawned more often: sleeper vortex (freq bonus 6) The monster species that spawned more often: egokraken (freq bonus 2) The monster species that spawned more often: black laser (freq bonus 7) The monster species that spawned more often: ancient white dragon (freq bonus 3) The monster species that spawned more often: pidgey (freq bonus 5) The monster species that spawned more often: bad spitter (freq bonus 6) The monster species that spawned more often: warty patch (freq bonus 6) The monster species that spawned more often: death eater (freq bonus 3) The monster species that spawned more often: argonaut (freq bonus 12) The monster species that spawned more often: sloth shrunken head (freq bonus 6) The monster species that spawned more often: luck flayer (freq bonus 6) The monster species that spawned more often: Oberon Worker (freq bonus 8) The monster species that spawned more often: Iris flax (freq bonus 4) The monster species that spawned more often: disenchanter mold (freq bonus 8) The monster species that spawned more often: Warder Sergeant (freq bonus 5) The monster species that spawned more often: cursed blob (freq bonus 8) The monster species that spawned more often: hidden trove (freq bonus 2) The monster species that spawned more often: agent black force patch (freq bonus 24) The monster species that spawned more often: sniper fiend (freq bonus 24) The monster species that never randomly spawned: ember mycon The monster species that never randomly spawned: blue-red fungus The monster species that never randomly spawned: black demon awgwa The monster species that never randomly spawned: crypt thing The monster species that never randomly spawned: master thief The monster species that never randomly spawned: ferrous growth The monster species that never randomly spawned: sea serpent The monster species that never randomly spawned: thieving woman The monster species that never randomly spawned: Tomas The monster species that never randomly spawned: brown ooze The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 17) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: death (long, freq bonus 138) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 16) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 80) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 28) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 25) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 3) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 10) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 6) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 5) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 4) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 18) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 45) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this trap was always invisible: superscroller trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 6) Next attribute increase check would have come at turn 1134 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (537) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...