billy2, lawful male human Barbarian ----- |.... |..<| |$d@| |.... |...| -.-.- [Billy2 the Plunderer] St18/04 Dx13 Co15 In4 Wi6 Ch8 BarHumMalLaw Dlvl:1 $0 HP22(22) Pw6(6) AC6 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 28% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 87% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14643 Monster spawn increase reached its maximum at turn 44172 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 966672 The monster class that cannot be genocided was lich The monster class that was spawned more often: snake (freq bonus 6) The monster species that spawned more often: night-drake (freq bonus 20) The monster species that spawned more often: leprechaun king (freq bonus 16) The monster species that spawned more often: swamp creature (freq bonus 10) The monster species that spawned more often: plasma hound (freq bonus 7) The monster species that spawned more often: onanocter 6f (freq bonus 18) The monster species that spawned more often: yellow colony (freq bonus 64) The monster species that spawned more often: gatling turret (freq bonus 11) The monster species that spawned more often: white monster (freq bonus 8) The monster species that spawned more often: Moby Digger (freq bonus 8) The monster species that spawned more often: neau rubber (freq bonus 13) The monster species that spawned more often: rabid jackal (freq bonus 9) The monster species that spawned more often: regenerating mind flayer (freq bonus 8) The monster species that spawned more often: great terror wyrm (freq bonus 8) The monster species that spawned more often: dream fungus (freq bonus 16) The monster species that spawned more often: creeping ruby gems (freq bonus 16) The monster species that spawned more often: discharger eye (freq bonus 22) The monster species that spawned more often: swamp fern (freq bonus 8) The monster species that spawned more often: healing stalk (freq bonus 8) The monster species that spawned more often: shayateen lord (freq bonus 8) The monster species that spawned more often: rubber golem (freq bonus 8) The monster species that never randomly spawned: elona lady The monster species that never randomly spawned: petty air elemental The monster species that never randomly spawned: large chicken The monster species that never randomly spawned: leshy The monster species that never randomly spawned: silver force patch The monster species that never randomly spawned: maintenance automaton The monster species that never randomly spawned: yellow faerie The monster species that never randomly spawned: suicide king The monster species that never randomly spawned: mana fungus The monster species that never randomly spawned: rainbow to The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 3) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 14) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 6) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 8) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 3) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 6) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 2) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 6) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 7) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 4) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 7) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 42) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 15) Next attribute increase check would have come at turn 203 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (96) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...