billy2, lawful male human Barbarian ---+------------- +...............| |...............| |...............| |...............| -............<.| |..............| |..............| |.......q....d.+ |............@.| ---------------- [Billy2 the Plunderer] St10 Dx8 Co8 In4 Wi6 Ch4 BarHumMalLaw Dlvl:1 $0 HP22(22) Pw6(6) AC6 Exp1 T5 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Idefix picks up a wand {1}. Idefix drops a wand {1}. Idefix picks up a wand {1}. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 184 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 115 Tool identification only worked 5 times out of 25 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 97% Monster death drops spawned with only 80% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 24169 Monster spawn increase reached its maximum at turn 73609 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 151270 The monster class that cannot be genocided was mimic The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: shaolin priestess (freq bonus 8) The monster species that spawned more often: hidden zruty (freq bonus 4) The monster species that spawned more often: General Heatherstone (freq bonus 4) The monster species that spawned more often: multi-hued dragon worm (freq bonus 8) The monster species that spawned more often: Nelly's elegant pump (freq bonus 4) The monster species that spawned more often: hill orc (freq bonus 6) The monster species that spawned more often: randomisator lich (freq bonus 3) The monster species that spawned more often: sprow (freq bonus 24) The monster species that spawned more often: black ogre (freq bonus 5) The monster species that spawned more often: giant worm (freq bonus 14) The monster species that spawned more often: Uniform Kommissioner (freq bonus 4) The monster species that spawned more often: voltaic storm (freq bonus 8) The monster species that spawned more often: porter block fungus (freq bonus 16) The monster species that spawned more often: bad shan (freq bonus 8) The monster species that spawned more often: karate scrub (freq bonus 8) The monster species that spawned more often: nasty force fungus (freq bonus 8) The monster species that spawned more often: fake warp fungus (freq bonus 8) The monster species that spawned more often: succubus (freq bonus 8) The monster species that spawned more often: horned demon (freq bonus 16) The monster species that spawned more often: justice keeper (freq bonus 4) The monster species that never randomly spawned: aro sephirah The monster species that never randomly spawned: gore fungus The monster species that never randomly spawned: camo dwarf The monster species that never randomly spawned: drugged girl The monster species that never randomly spawned: ogre ruler The monster species that never randomly spawned: worm anchorite The monster species that never randomly spawned: poison kobold The monster species that never randomly spawned: Archon The monster species that never randomly spawned: Evillan The monster species that never randomly spawned: Anastasia's high heel The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 16) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 14) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 19) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 29) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 34) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 23) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 14) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 11) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 11) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 3) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 4) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 2) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 2) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this trap was always invisible: time trap The RNG hath decreed that this trap was generated more often: inventory trap (freq bonus 10) Next attribute increase check would have come at turn 942 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You had 1496 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (571) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...