billy2, lawful male human Barbarian -- ..--- -@.| |fa| -..| --- [Billy2 the Plunderer] St15 Dx9 Co11 In4 Wi6 Ch4 BarHumMalLaw Dlvl:1 $1 HP22(22) Pw6(6) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 33% chance Ring drop chance was reduced to 35% Wand drop chance was reduced to 81% Potion drop chance was reduced to 94% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31897 Monster spawn increase reached its maximum at turn 61425 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 695382 The monster class that cannot be genocided was orc The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: chloroform penetrator (freq bonus 5) The monster species that spawned more often: mizuchi (freq bonus 3) The monster species that spawned more often: wailing beast (freq bonus 8) The monster species that spawned more often: ultra spider (freq bonus 3) The monster species that spawned more often: ECM nerve head (freq bonus 6) The monster species that spawned more often: vampiric growth (freq bonus 8) The monster species that spawned more often: wereghost (freq bonus 6) The monster species that spawned more often: debuff turret (freq bonus 10) The monster species that spawned more often: stalking ore lichen (freq bonus 8) The monster species that spawned more often: Lea (freq bonus 16) The monster species that spawned more often: Sound Impacts (freq bonus 6) The monster species that spawned more often: giant red swarm ant (freq bonus 5) The monster species that spawned more often: ultramarine mold (freq bonus 8) The monster species that spawned more often: vanishing point (freq bonus 6) The monster species that spawned more often: slime force fungus (freq bonus 10) The monster species that spawned more often: golden growth (freq bonus 5) The monster species that spawned more often: water snake (freq bonus 4) The monster species that spawned more often: undead warrior (freq bonus 4) The monster species that spawned more often: aquatic golem (freq bonus 4) The monster species that spawned more often: clear mushroom patch (freq bonus 3) The monster species that never randomly spawned: force couatl The monster species that never randomly spawned: toxic fungus The monster species that never randomly spawned: sub-gnome The monster species that never randomly spawned: pond naga The monster species that never randomly spawned: undead murderer The monster species that never randomly spawned: berserk slayer The monster species that never randomly spawned: drowzee The monster species that never randomly spawned: irresistible spore The monster species that never randomly spawned: Maeglin, the Traitor of Gondolin The monster species that never randomly spawned: domestic wallaby The RNG hath decreed that this item was never generated: short sword ((null)) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 48) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 14) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 25) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 6) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 18) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 11) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 14) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 2) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 13) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 8) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 63) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 1) Next attribute increase check would have come at turn 199 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (182) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...