billy2, lawful male human Barbarian . . ---.--- --.....-- |.......| |...d$..+ |..@....| --.....-- ------- [Billy2 the Plunderer] St16 Dx10 Co17 In6 Wi8 Ch4 BarHumMalLaw Dlvl:1 $0 HP22(22) Pw6(6) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 5 Scroll drop chance was reduced to 93% Wand drop chance was reduced to 78% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23145 Monster spawn increase reached its maximum at turn 65512 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 817494 The monster class that cannot be genocided was nemese The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 6) The monster species that spawned more often: darkness ghost (freq bonus 14) The monster species that spawned more often: jumping fire eel (freq bonus 9) The monster species that spawned more often: life seeker (freq bonus 18) The monster species that spawned more often: Baalgregor (freq bonus 9) The monster species that spawned more often: Mephisto (freq bonus 36) The monster species that spawned more often: adult green dragon (freq bonus 16) The monster species that spawned more often: decayed stalk (freq bonus 13) The monster species that spawned more often: lurker (freq bonus 8) The monster species that spawned more often: eerie ghost (freq bonus 9) The monster species that spawned more often: stout gelatinous cube (freq bonus 11) The monster species that spawned more often: insane nine (freq bonus 9) The monster species that spawned more often: Iwan (freq bonus 16) The monster species that spawned more often: black ooze (freq bonus 16) The monster species that spawned more often: Utsutsu Mujuro the Blind (freq bonus 20) The monster species that spawned more often: amorphous colony (freq bonus 9) The monster species that spawned more often: quantum colony (freq bonus 7) The monster species that spawned more often: Cheesehead Simon (freq bonus 11) The monster species that spawned more often: Mahadeva (freq bonus 14) The monster species that spawned more often: hellrat (freq bonus 22) The monster species that spawned more often: albino force fungus (freq bonus 20) The monster species that never randomly spawned: xorn wizard The monster species that never randomly spawned: floating merman The monster species that never randomly spawned: carrion vine The monster species that never randomly spawned: Avatar of Roflth The monster species that never randomly spawned: armed snake The monster species that never randomly spawned: energy fungus The monster species that never randomly spawned: sucking permamimic The monster species that never randomly spawned: invisible stalk The monster species that never randomly spawned: mega goblin The monster species that never randomly spawned: kamikaze yeek The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 12) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 26) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 12) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 21) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 7) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 9) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 23) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 14) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 14) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 18) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 10) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 13) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 96) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this trap was always invisible: locking trap The RNG hath decreed that this trap was generated more often: stealer trap (freq bonus 7) Next attribute increase check would have come at turn 2413 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (274) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...