billy2, lawful male human Barbarian --.-+-+- .....(| |.f....| |@o....| -------- [Billy2 the Plunderer] St18/01 Dx14 Co20 In9 Wi3 Ch5 BarHumMalLaw Dlvl:1 $0 HP22(22) Pw6(6) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 21 Gem identification only worked 100 times out of 239 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 71% Wand drop chance was reduced to 92% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68545 Monster spawn increase reached its maximum at turn 97560 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 870912 The monster class that cannot be genocided was xorn The monster class that was spawned more often: wraith (freq bonus 6) The monster species that spawned more often: green mushroom (freq bonus 10) The monster species that spawned more often: Robo-Ky (freq bonus 20) The monster species that spawned more often: Zalnok (freq bonus 36) The monster species that spawned more often: purple patch (freq bonus 20) The monster species that spawned more often: femme fatale (freq bonus 20) The monster species that spawned more often: big gem trove (freq bonus 14) The monster species that spawned more often: antimagic patch (freq bonus 13) The monster species that spawned more often: unknown permamimic (freq bonus 18) The monster species that spawned more often: female girl (freq bonus 12) The monster species that spawned more often: crusher snakeman (freq bonus 7) The monster species that spawned more often: will o' the wisp (freq bonus 16) The monster species that spawned more often: sparkling growth (freq bonus 11) The monster species that spawned more often: petty gray wolf (freq bonus 16) The monster species that spawned more often: giant pink dragonfly (freq bonus 9) The monster species that spawned more often: drowned dead (freq bonus 18) The monster species that spawned more often: American black rat (freq bonus 10) The monster species that spawned more often: Antonia (freq bonus 16) The monster species that spawned more often: mad mage (freq bonus 13) The monster species that spawned more often: petty snow king (freq bonus 9) The monster species that spawned more often: phase growth (freq bonus 14) The monster species that never randomly spawned: bird spawner The monster species that never randomly spawned: jabberwock The monster species that never randomly spawned: neurotoxin fly The monster species that never randomly spawned: hidden forest centaur The monster species that never randomly spawned: kine of araw The monster species that never randomly spawned: lava maw The monster species that never randomly spawned: Sir Lorimer The monster species that never randomly spawned: volt patch The monster species that never randomly spawned: porter xorn The monster species that never randomly spawned: deranged shaman The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 23) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 17) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 25) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 33) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 14) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 25) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 4) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 6) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 11) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 7) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 51) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this trap was always invisible: engraving trap The RNG hath decreed that this trap was generated more often: caster trap (freq bonus 8) Next attribute increase check would have come at turn 2248 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (193) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...