billy2, lawful male human Barbarian --- . ----- --..--.. - . |...-- ...... - --....| ..... . | |...|.| ..... | | |..-|.| ...... ----|@| ..... --- - |.| ..... )...... --.- |.............. - | ---...- ---.............. , # ) |..-...| |........%.>..... , - - -....).-------------................ .....).....%...................... .--------------..| . |.- . . - . . [Billy2 the Brigand] St18/08 Dx18 Co22 In6 Wi11 Ch7 BarHumMalLaw Min:8 $2 HP161(168) Pw61(61) AC-8 Exp10 T3908 Brd Latest messages You see here a scroll labeled NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4. You have a little trouble lifting O - a scroll labeled NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4. The dwarf mummy claws you! You smite the dwarf mummy! The dwarf mummy just misses! You smite the dwarf mummy! Your shiny shield deflects the dwarf mummy's attack. Unknown command '^J'. (2x) You just miss the dwarf mummy. The dwarf mummy claws you! You smite the dwarf mummy! The dwarf mummy claws you! You smite the dwarf mummy! The dwarf mummy claws you! You smite the dwarf mummy! The dwarf mummy just misses! You smite the dwarf mummy! The dwarf mummy claws you! You destroy the dwarf mummy! You die from your illness. Your inventory Amulets G - an uncursed amulet of magical breathing I - the cursed amulet of change named Life Sucks Weapons b - an uncursed +0 axe z - an uncursed +0 long sword (alternate weapon; not wielded) D - a blessed +0 long sword Armor f - an uncursed +0 pair of iron shoes (being worn) q - an uncursed rusty +0 helm of teleport control (being worn) x - an uncursed +0 orcish chain mail (being worn) P - an uncursed +4 helm of lawful R - an uncursed corroded +0 shield of light (being worn) Comestibles j - 4 blessed carrots k - an uncursed lizard corpse r - an uncursed tripe ration v - 3 uncursed oranges A - an uncursed fortune cookie C - 4 uncursed slime molds X - 5 uncursed apples Scrolls d - 2 blessed scrolls of healing e - 5 uncursed scrolls of healing g - 7 uncursed scrolls of phase door i - an uncursed scroll of cure H - an uncursed scroll of identify N - a cursed scroll of mana O - an uncursed scroll of enchant armor Potions K - a blessed potion of booze L - a potion of unholy water M - an uncursed potion of water Rings a - a cursed -1 ring of gain dexterity c - a cursed -1 ring of gain wisdom n - an uncursed mood ring p - an uncursed ring of sustain ability Wands l - an uncursed wand of slow monster (0:4) m - a cursed wand of sleep (0:0) u - a cursed wand of magic missile (0:0) y - a cursed wand of striking (0:0) F - an uncursed wand of magic missile (0:2) Q - an uncursed wand of light (0:27) W - a cursed wand of striking (0:0) Tools o - an uncursed large box w - an uncursed medical kit B - an uncursed tin whistle J - an uncursed partly used tallow candle (lit) V - a cursed skeleton key Gems h - 2 cursed +0 loadstones (wielded) Contents of the large box: a cursed pair of lenses an uncursed wand of secret door detection (0:0) a cursed potion of restore ability an uncursed potion of fruit juice an uncursed potion of monster detection an uncursed spellbook of blank paper (2:4) a cursed spellbook of light (2:4) a cursed scroll of inventory id a blessed scroll of light 2 cursed scrolls of magic mapping a cursed +0 cloak of displacement a cursed +0 Hawaiian shirt an uncursed +0 elven mithril-coat a cursed +0 pair of elven boots a cursed +0 cloak of magic resistance a cursed +0 tinfoil helmet a blessed tripe ration 6 uncursed carrots 2 uncursed cream pies an uncursed lock pick an uncursed potion of speed an uncursed potion of object detection an uncursed scroll of gold detection a cursed scroll of healing an uncursed scroll of light an uncursed +0 enchanted (of regeneration) dwarvish cloak an uncursed +0 fire helmet an uncursed +0 randomized helmet an uncursed lock pick an uncursed scroll of enchant armor an uncursed scroll of charging 17 uncursed slime molds an uncursed food ration 700 gold pieces an uncursed potion of sickness a blessed potion of clairvoyance a blessed potion of sleeping an uncursed potion of extra healing an uncursed potion of booze an uncursed potion of confusion a blessed scroll of blank paper an uncursed scroll of create monster an uncursed +0 two-handed sword an uncursed scroll of identify a cursed scroll of trap creation 2 uncursed scrolls of magic mapping 6 uncursed scrolls of mana an uncursed +0 oilskin cloak Contents of the medical kit: a blessed phial an uncursed phial a cursed pill a cursed phial an uncursed bandage an uncursed bandage 5 uncursed phials 5 uncursed bandages a blessed bandage 2 cursed phials 9 uncursed pills Final attributes You were piously aligned Your alignment was 23 Your max alignment was 23 You carried 0 sins Scroll identification only worked 100 times out of 179 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 91% chance Ring drop chance was reduced to 95% Wand drop chance was reduced to 90% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 80% of the time only Number of artifacts generated was 3 Number of fake artifacts generated was 1 Monster spawn increase started at turn 22028 Monster spawn increase reached its maximum at turn 53674 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4239139 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: legged tuna (freq bonus 8) The monster species that spawned more often: brown firebird (freq bonus 5) The monster species that spawned more often: photography lady (freq bonus 16) The monster species that spawned more often: lightningjaw (freq bonus 16) The monster species that spawned more often: green colony (freq bonus 8) The monster species that spawned more often: evasive cuntgun trooper (freq bonus 4) The monster species that spawned more often: surikus sephirah (freq bonus 6) The monster species that spawned more often: Obox-ox (freq bonus 3) The monster species that spawned more often: cyan growth (freq bonus 4) The monster species that spawned more often: gremlin warlord (freq bonus 8) The monster species that spawned more often: very strong turret (freq bonus 3) The monster species that spawned more often: thrush (freq bonus 6) The monster species that spawned more often: decaying permamimic (freq bonus 6) The monster species that spawned more often: blue-green mold (freq bonus 8) The monster species that spawned more often: measure-arranged potato (freq bonus 2) The monster species that spawned more often: Detective Lieutenant (freq bonus 10) The monster species that spawned more often: warty fungus (freq bonus 6) The monster species that spawned more often: black horse (freq bonus 6) The monster species that spawned more often: neurotoxin fly (freq bonus 3) The monster species that spawned more often: wind warp patch (freq bonus 8) The monster species that never randomly spawned: ungorrog The monster species that never randomly spawned: Ludgera's sneaker The monster species that never randomly spawned: shayateen The monster species that never randomly spawned: fire monster The monster species that never randomly spawned: white patch The monster species that never randomly spawned: pile of killer gold coins The monster species that never randomly spawned: charging kindness The monster species that never randomly spawned: Gravity Kop The monster species that never randomly spawned: disgusting mold The monster species that never randomly spawned: glare patch The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 7) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 2) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 12) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 15) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 20) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 10) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 12) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 7) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 10) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 7) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: trap of no return (freq bonus 2) Next attribute increase check would have come at turn 7524 Strength training was 27 Dexterity training was 35 Wisdom training was 29 Constitution training was 34 You were poison resistant Your chance to block was 40% You had infravision You had 705 points of nutrition remaining You had teleport control Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (1141) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 10X Prepared(0) appraisal 10 R Prepared(0) phase door 10 R Prepared(0) invoke deity 10 R Prepared(0) disarm 2 O Prepared(0) Voluntary challenges You eaten 14 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 3 times You prayed to the gods 2 times You hit with a wielded weapon 438 times You killed 212 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (112 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Skilled] (max Expert) (346 of 540) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...