billy2, lawful male human Barbarian -------- |......| .......+ |......| |.@..$.| |f.....| -------- [Billy2 the Plunderer] St10 Dx13 Co6 In9 Wi4 Ch3 BarHumMalLaw Dlvl:1 $0 HP22(22) Pw6(6) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 20 Scroll drop chance was reduced to 78% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 79% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19953 Monster spawn increase reached its maximum at turn 98253 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 746112 The monster class that cannot be genocided was dragon The monster class that was spawned more often: nemese (freq bonus 5) The monster species that spawned more often: static electricity (freq bonus 8) The monster species that spawned more often: death sword (freq bonus 7) The monster species that spawned more often: petro force fungus (freq bonus 14) The monster species that spawned more often: inadvertent troll (freq bonus 20) The monster species that spawned more often: magical lady (freq bonus 20) The monster species that spawned more often: colluded warp patch (freq bonus 10) The monster species that spawned more often: brain mole (freq bonus 7) The monster species that spawned more often: undead ordinator (freq bonus 7) The monster species that spawned more often: acid trove (freq bonus 14) The monster species that spawned more often: nasty growth (freq bonus 36) The monster species that spawned more often: queen bee (freq bonus 8) The monster species that spawned more often: hige meso (freq bonus 12) The monster species that spawned more often: greater mimic (freq bonus 32) The monster species that spawned more often: flayer shaman (freq bonus 16) The monster species that spawned more often: Albert (freq bonus 7) The monster species that spawned more often: elven centaur (freq bonus 8) The monster species that spawned more often: nine of hearts (freq bonus 16) The monster species that spawned more often: iron piercer (freq bonus 7) The monster species that spawned more often: insectoatl (freq bonus 36) The monster species that spawned more often: octarine force fungus (freq bonus 18) The monster species that never randomly spawned: electro skeleton The monster species that never randomly spawned: silent watcher The monster species that never randomly spawned: natsukemono The monster species that never randomly spawned: sub ghost The monster species that never randomly spawned: group gnome lord The monster species that never randomly spawned: undead shapeshifter The monster species that never randomly spawned: greater moloch The monster species that never randomly spawned: grunthack beholder The monster species that never randomly spawned: steamy rot monster The monster species that never randomly spawned: censor The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 16) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 18) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 22) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 10) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 10) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 4) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this trap was always invisible: weak sight trap The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 1) Next attribute increase check would have come at turn 395 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (627) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...