billy2, lawful male human Barbarian --- . . . . . . -.-- |.d| |@.| |..| |.$| ---- [Billy2 the Plunderer] St17 Dx14 Co18 In4 Wi5 Ch7 BarHumMalLaw Dlvl:1 $0 HP22(22) Pw6(6) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 19 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 98% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 93% Concealing monsters were spawned underneath items 89% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24323 Monster spawn increase reached its maximum at turn 49839 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 790423 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: sea monster (freq bonus 1) The monster color that was spawned more often: magenta (freq bonus 1) The monster species that spawned more often: giant owl (freq bonus 5) The monster species that spawned more often: Null, the Living Void (freq bonus 5) The monster species that spawned more often: shadowy vampire lord (freq bonus 3) The monster species that spawned more often: smirking sneak thief (freq bonus 8) The monster species that spawned more often: freemason worthy advisor (freq bonus 9) The monster species that spawned more often: storm rider (freq bonus 6) The monster species that spawned more often: aureal (freq bonus 18) The monster species that spawned more often: eastern moon rabbit (freq bonus 6) The monster species that spawned more often: aro sephirah (freq bonus 6) The monster species that spawned more often: ill patch (freq bonus 8) The monster species that spawned more often: spectre (freq bonus 10) The monster species that spawned more often: disco bouncer (freq bonus 6) The monster species that spawned more often: flame spirit (freq bonus 8) The monster species that spawned more often: giant group permamimic (freq bonus 6) The monster species that spawned more often: frost worm (freq bonus 5) The monster species that spawned more often: nexus fungus (freq bonus 10) The monster species that spawned more often: grass lizard (freq bonus 6) The monster species that spawned more often: domestic naga hatchling (freq bonus 4) The monster species that spawned more often: young adult psychic dragon (freq bonus 2) The monster species that spawned more often: old red dragon (freq bonus 10) The monster species that never randomly spawned: anthrazite colony The monster species that never randomly spawned: Klara's pointy combat boot The monster species that never randomly spawned: necroskeleton The monster species that never randomly spawned: slave master The monster species that never randomly spawned: deranged shaman The monster species that never randomly spawned: czech girl The monster species that never randomly spawned: undead lunatic The monster species that never randomly spawned: Singular Grigori The monster species that never randomly spawned: werebat The monster species that never randomly spawned: evil starseer The monster class that more likely to generate with musable stuff: leprechaun The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 12) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 187) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 37) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 5) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 13) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 15) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 6) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 4) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 14) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 10) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 4) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 9) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 5) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 11) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 44) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 19) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this trap was always invisible: sleeping gas trap The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 6) Next attribute increase check would have come at turn 177 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (481) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...