billy2, lawful male human Barbarian ---- ---...--- |.@.....| |.f...... +.......| |.......| ---...--- ---- [Billy2 the Plunderer] St13 Dx11 Co18 In6 Wi7 Ch5 BarHumMalLaw Dlvl:1 $0 HP22(22) Pw6(6) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 308 Scroll drop chance was reduced to 74% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 77% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38045 Monster spawn increase reached its maximum at turn 56930 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 490458 The monster class that cannot be genocided was golem The monster class that was spawned more often: golem (freq bonus 8) The monster species that spawned more often: topaz warp patch (freq bonus 10) The monster species that spawned more often: hellwasp (freq bonus 11) The monster species that spawned more often: Madeleine's calf-leather sandal (freq bonus 9) The monster species that spawned more often: large snake (freq bonus 28) The monster species that spawned more often: death ant (freq bonus 9) The monster species that spawned more often: wooden golem (freq bonus 18) The monster species that spawned more often: phaser warp patch (freq bonus 11) The monster species that spawned more often: secluded colony (freq bonus 14) The monster species that spawned more often: Little Marie's hugging boot (freq bonus 18) The monster species that spawned more often: plasma elemental (freq bonus 24) The monster species that spawned more often: thorn brute (freq bonus 12) The monster species that spawned more often: lightning point (freq bonus 12) The monster species that spawned more often: gnome mystic (freq bonus 24) The monster species that spawned more often: huge panther (freq bonus 36) The monster species that spawned more often: amorphous spore (freq bonus 18) The monster species that spawned more often: grave warrior (freq bonus 12) The monster species that spawned more often: ultimate giant kraken (freq bonus 40) The monster species that spawned more often: alien warrior (freq bonus 15) The monster species that spawned more often: ong sephirah (freq bonus 9) The monster species that spawned more often: elder racoon dog (freq bonus 11) The monster species that never randomly spawned: skeletal rat The monster species that never randomly spawned: mind fungus The monster species that never randomly spawned: gondolindrim The monster species that never randomly spawned: plague daemon The monster species that never randomly spawned: software engineer The monster species that never randomly spawned: pleasing fungus The monster species that never randomly spawned: azure mold The monster species that never randomly spawned: dreadjudge The monster species that never randomly spawned: visor sewer rat The monster species that never randomly spawned: shadow shape The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 24) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 13) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 12) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 17) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 12) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 7) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 2) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 6) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 6) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 15) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 38) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this trap was always invisible: glyph of protection The RNG hath decreed that this trap was generated more often: ventilator (freq bonus 2) Next attribute increase check would have come at turn 2016 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (150) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...