billy2, lawful male human Barbarian ---------------- ...............| |.......)....@d| .........<.....| --------------+- [Billy2 the Plunderer] St15 Dx8 Co14 In4 Wi4 Ch3 BarHumMalLaw Dlvl:1 $0 HP22(22) Pw6(6) AC6 Exp1 T9 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? You see here a glaive {32}. You displaced Idefix. (2x) You see here a ring mail {100}. You see here a spherical amulet {1}. Idefix picks up a ring mail {100}. k - a spherical amulet {1}. What do you want to read? [fghij or ?*] As you read the scroll, it disappears. This is a standard identify scroll. k - a cursed amulet of restful sleep {1}. Idefix drops a ring mail {100}. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 178 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 75% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31365 Monster spawn increase reached its maximum at turn 70491 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 295757 The monster class that cannot be genocided was piece of food Today, this monster class was always generated invisible: vortex The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: young adult golden dragon (freq bonus 9) The monster species that spawned more often: baluchitherium (freq bonus 10) The monster species that spawned more often: Driving Impulse (freq bonus 16) The monster species that spawned more often: guardian beast (freq bonus 8) The monster species that spawned more often: snowball thrower (freq bonus 7) The monster species that spawned more often: giant badger (freq bonus 16) The monster species that spawned more often: snakeman outcast (freq bonus 3) The monster species that spawned more often: sixteen-headed hydra (freq bonus 3) The monster species that spawned more often: venom monster (freq bonus 5) The monster species that spawned more often: scorched snake (freq bonus 10) The monster species that spawned more often: silver snake (freq bonus 8) The monster species that spawned more often: eog golem (freq bonus 8) The monster species that spawned more often: undead padawan (freq bonus 5) The monster species that spawned more often: Barney the Dinosaur (freq bonus 4) The monster species that spawned more often: jellyfish (freq bonus 4) The monster species that spawned more often: zombie (freq bonus 8) The monster species that spawned more often: rusty permamimic (freq bonus 10) The monster species that spawned more often: Avatar of Roflth (freq bonus 8) The monster species that spawned more often: shimmering stalk (freq bonus 6) The monster species that spawned more often: elder fire elemental (freq bonus 10) The monster species that never randomly spawned: animated dagger The monster species that never randomly spawned: yç¸4˜¨T ÜÁt&±ó¸ The monster species that never randomly spawned: dark dwarven smith The monster species that never randomly spawned: M-A production unit mark V The monster species that never randomly spawned: Carina The monster species that never randomly spawned: geology ghost The monster species that never randomly spawned: Ina's hugging boot The monster species that never randomly spawned: lava warp fungus The monster species that never randomly spawned: ultramarine warp fungus The monster species that never randomly spawned: irritating lady The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 39) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 40) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 9) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 9) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 31) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 18) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 5) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 11) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 5) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 7) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 58) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this trap was always invisible: cannon trap The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 2) Next attribute increase check would have come at turn 595 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You had 1490 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (500) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...