billy2, lawful male human Barbarian --- |.| |.| -.- -.- |@| |f| --- [Billy2 the Plunderer] St18/02 Dx12 Co12 In5 Wi8 Ch5 BarHumMalLaw Dlvl:1 $0 HP22(22) Pw6(6) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 514 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 25 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 28 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 96% Wand drop chance was reduced to 89% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 54% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30629 Monster spawn increase reached its maximum at turn 97269 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 695624 The monster class that cannot be genocided was snake The monster class that was spawned more often: light (freq bonus 4) The monster species that spawned more often: shechinah sephirah (freq bonus 6) The monster species that spawned more often: glowing warp patch (freq bonus 14) The monster species that spawned more often: PHIX (freq bonus 10) The monster species that spawned more often: hell hound (freq bonus 10) The monster species that spawned more often: lizard-eel (freq bonus 5) The monster species that spawned more often: weeping willow (freq bonus 24) The monster species that spawned more often: sea dolphin (freq bonus 6) The monster species that spawned more often: dark gray force patch (freq bonus 12) The monster species that spawned more often: creeping silver coins (freq bonus 11) The monster species that spawned more often: brain-eating ghoul (freq bonus 8) The monster species that spawned more often: diabolic potato (freq bonus 6) The monster species that spawned more often: bone demon (freq bonus 12) The monster species that spawned more often: stalking master lichen (freq bonus 12) The monster species that spawned more often: onanocter 7g (freq bonus 12) The monster species that spawned more often: deer stomach criminal (freq bonus 36) The monster species that spawned more often: nexus warp patch (freq bonus 6) The monster species that spawned more often: undead jedi (freq bonus 10) The monster species that spawned more often: cutterfish (freq bonus 44) The monster species that spawned more often: ember thrall (freq bonus 8) The monster species that spawned more often: rebel giant (freq bonus 6) The monster species that never randomly spawned: petty cockatrice The monster species that never randomly spawned: big dog The monster species that never randomly spawned: squint-eyed rogue The monster species that never randomly spawned: blabbering otaku The monster species that never randomly spawned: quarter-ogre The monster species that never randomly spawned: nondescript colony The monster species that never randomly spawned: knapsack cow The monster species that never randomly spawned: crunchy mushroom The monster species that never randomly spawned: inertia fungus The monster species that never randomly spawned: assassin bug The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 7) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 34) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 189) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 10) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 12) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 8) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 5) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 10) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 33) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this trap was always invisible: gateway from hell The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 1) Next attribute increase check would have come at turn 1884 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (240) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...