billy2, lawful male human Barbarian -.-.---- ---......--- |.....@..... |....d.....| +..........| ---......--- -------- [Billy2 the Plunderer] St17 Dx13 Co14 In3 Wi5 Ch5 BarHumMalLaw Dlvl:1 $0 HP22(22) Pw6(6) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 69% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 83% Ring drop chance was reduced to 48% Wand drop chance was reduced to 36% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 87% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26309 Monster spawn increase reached its maximum at turn 64749 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 194446 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: piece of food (freq bonus 2) The monster color that was spawned more often: bright cyan (freq bonus 2) The monster species that spawned more often: clefable (freq bonus 6) The monster species that spawned more often: giant group mimic (freq bonus 5) The monster species that spawned more often: white unicorn foal (freq bonus 10) The monster species that spawned more often: big disenchanter (freq bonus 8) The monster species that spawned more often: brown laser (freq bonus 11) The monster species that spawned more often: flatface (freq bonus 10) The monster species that spawned more often: plain dragon (freq bonus 6) The monster species that spawned more often: ass (freq bonus 12) The monster species that spawned more often: yellow force fungus (freq bonus 14) The monster species that spawned more often: taker warp patch (freq bonus 16) The monster species that spawned more often: Chelsea Rorec (freq bonus 16) The monster species that spawned more often: devious Archon (freq bonus 8) The monster species that spawned more often: giant ring trove (freq bonus 6) The monster species that spawned more often: adult cyan dragon (freq bonus 8) The monster species that spawned more often: ocean naga hatchling (freq bonus 12) The monster species that spawned more often: evasive camel (freq bonus 6) The monster species that spawned more often: steamball lightning (freq bonus 3) The monster species that spawned more often: elder elementalist (freq bonus 4) The monster species that spawned more often: wolf (freq bonus 6) The monster species that spawned more often: ferrous fungus (freq bonus 3) The monster species that never randomly spawned: shadow beast The monster species that never randomly spawned: nexus force fungus The monster species that never randomly spawned: warty colony The monster species that never randomly spawned: theme fox The monster species that never randomly spawned: giant lamprey The monster species that never randomly spawned: small orangutan The monster species that never randomly spawned: cat lich The monster species that never randomly spawned: camouflaged watcher The monster species that never randomly spawned: armor-piercing monster The monster species that never randomly spawned: undead mold The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: roller blade (roller boots) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 9) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 21) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 18) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 10) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 6) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 197) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 21) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 3) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 5) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 3) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 10) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 59) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this trap was always invisible: sound trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 1) Next attribute increase check would have come at turn 728 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (254) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...