billy2, lawful male human Barbarian -+- d@. .$. [Billy2 the Plunderer] St16 Dx14 Co15 In7 Wi7 Ch5 BarHumMalLaw Dlvl:1 $0 HP22(22) Pw6(6) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 140 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 248 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 70% Amulet drop chance was reduced to 46% Potion drop chance was reduced to 98% Monster death drops spawned with only 86% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31005 Monster spawn increase reached its maximum at turn 50540 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 5312736 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: cultist (freq bonus 6) The monster species that spawned more often: acid permamimic (freq bonus 8) The monster species that spawned more often: eldritch force fungus (freq bonus 22) The monster species that spawned more often: unreal mushroom (freq bonus 6) The monster species that spawned more often: arcane vortex (freq bonus 6) The monster species that spawned more often: Juen (freq bonus 8) The monster species that spawned more often: toxic force fungus (freq bonus 8) The monster species that spawned more often: red jelly (freq bonus 4) The monster species that spawned more often: gyarados (freq bonus 3) The monster species that spawned more often: skeleton serpent (freq bonus 5) The monster species that spawned more often: dark figure (freq bonus 4) The monster species that spawned more often: undead slave master (freq bonus 24) The monster species that spawned more often: Firre (freq bonus 5) The monster species that spawned more often: evil fly (freq bonus 10) The monster species that spawned more often: healing mold (freq bonus 6) The monster species that spawned more often: greater chaos servant (freq bonus 7) The monster species that spawned more often: brute (freq bonus 14) The monster species that spawned more often: muncher (freq bonus 7) The monster species that spawned more often: flozen spirit (freq bonus 5) The monster species that spawned more often: argonaut (freq bonus 18) The monster species that never randomly spawned: dangerous shantak The monster species that never randomly spawned: subterranean giant The monster species that never randomly spawned: large weapon trove The monster species that never randomly spawned: black knight The monster species that never randomly spawned: dark starlit sky The monster species that never randomly spawned: iron man The monster species that never randomly spawned: mauler The monster species that never randomly spawned: lurker The monster species that never randomly spawned: flying owlbear The monster species that never randomly spawned: petro growth The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 12) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 33) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 3) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 6) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 4) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 10) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 3) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 12) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 13) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 3) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 7) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 20) Next attribute increase check would have come at turn 953 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (175) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...