billy2, lawful male human Archeologist --.-- |.@.. |f..| |...| |...| ----- [Billy2 the Digger] St14 Dx6 Co19 In19 Wi16 Ch9 ArcHumMalLaw Dlvl:1 $0 HP18(18) Pw11(11) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Archeologist. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # (2x) Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 23 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 45% chance Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 33% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21545 Monster spawn increase reached its maximum at turn 69284 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7717400 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: pustulent fungus (freq bonus 2) The monster species that spawned more often: nastystone sniper (freq bonus 4) The monster species that spawned more often: gazer nupperibo (freq bonus 4) The monster species that spawned more often: topmodel (freq bonus 12) The monster species that spawned more often: pink warp patch (freq bonus 10) The monster species that spawned more often: petty black panther (freq bonus 12) The monster species that spawned more often: chill (freq bonus 3) The monster species that spawned more often: psycho nymph (freq bonus 3) The monster species that spawned more often: crater spore (freq bonus 12) The monster species that spawned more often: all-common trapdoor spider (freq bonus 30) The monster species that spawned more often: tear mushroom (freq bonus 4) The monster species that spawned more often: spectre (freq bonus 3) The monster species that spawned more often: petty glib vortex (freq bonus 8) The monster species that spawned more often: dingo (freq bonus 6) The monster species that spawned more often: pink stalk (freq bonus 6) The monster species that spawned more often: mana force fungus (freq bonus 3) The monster species that spawned more often: angbander (freq bonus 6) The monster species that spawned more often: dwarven Bull-Man packleader (freq bonus 6) The monster species that spawned more often: Belial (freq bonus 5) The monster species that spawned more often: snow vortex (freq bonus 8) The monster species that never randomly spawned: Hannes The monster species that never randomly spawned: crunchy mushroom The monster species that never randomly spawned: semi-novice mage The monster species that never randomly spawned: catapult ogre The monster species that never randomly spawned: horn springy The monster species that never randomly spawned: red colony The monster species that never randomly spawned: master spore lichen The monster species that never randomly spawned: darkwood elder The monster species that never randomly spawned: acidic stalk The monster species that never randomly spawned: large pseudodragon The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 7) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 13) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 27) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 9) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 12) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 4) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 4) The RNG hath decreed that this item was always generated cursed: enthronization (XUS MODA) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 14) Next attribute increase check would have come at turn 358 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had 1500 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl You could not have safely prayed (708) You survived Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 0% 300% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Archeologist...