billy2, lawful male human Tourist ----- |...| |...+ |...| +.d.| |.@.| |/[.| ----- [Billy2 the Rambler] St14 Dx8 Co17 In8 Wi9 Ch12 TouHumMalLaw Dlvl:1 $1120 HP18(18) Pw13(13) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Aloha billy2, welcome to SlashEMExtended! You are a lawful male human Tourist. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 86% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 75% Concealing monsters were spawned underneath items 87% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15879 Monster spawn increase reached its maximum at turn 43639 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 590646 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: naga (freq bonus 2) The monster color that was spawned more often: bright magenta (freq bonus 1) The monster species that spawned more often: night goblin (freq bonus 7) The monster species that spawned more often: novel growth (freq bonus 6) The monster species that spawned more often: lurking raven (freq bonus 9) The monster species that spawned more often: nightwing (freq bonus 28) The monster species that spawned more often: chloroform piercer (freq bonus 14) The monster species that spawned more often: young adult water dragon (freq bonus 12) The monster species that spawned more often: kine of araw (freq bonus 22) The monster species that spawned more often: snore mold (freq bonus 12) The monster species that spawned more often: sniper fiend (freq bonus 7) The monster species that spawned more often: chemical nymph (freq bonus 8) The monster species that spawned more often: ferrous light (freq bonus 7) The monster species that spawned more often: lavender stalk (freq bonus 9) The monster species that spawned more often: shrunken head (freq bonus 16) The monster species that spawned more often: phase knight (freq bonus 3) The monster species that spawned more often: slow fungus (freq bonus 28) The monster species that spawned more often: incorrect cat (freq bonus 8) The monster species that spawned more often: stygian fury (freq bonus 16) The monster species that spawned more often: spectral warrior (freq bonus 5) The monster species that spawned more often: two of spades (freq bonus 8) The monster species that spawned more often: spritzer (freq bonus 16) The monster species that never randomly spawned: dragonball kid The monster species that never randomly spawned: spore patch The monster species that never randomly spawned: maggot The monster species that never randomly spawned: forsaken girl The monster species that never randomly spawned: slow force patch The monster species that never randomly spawned: permamimic The monster species that never randomly spawned: blood golem The monster species that never randomly spawned: fire lady The monster species that never randomly spawned: large potion trove The monster species that never randomly spawned: psybur The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 24) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 6) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 3) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 7) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 6) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 8) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 8) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 2) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 6) Next attribute increase check would have come at turn 743 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Blind Io You could not have safely prayed (764) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha billy2 the Tourist...