billy2, lawful male human Tourist ------- |@....| +.f...| |...... |.....| |.$...| --+--.- [Billy2 the Rambler] St12 Dx11 Co19 In10 Wi11 Ch9 TouHumMalLaw Dlvl:1 $1241 HP18(18) Pw13(13) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Aloha billy2, welcome to SlashEMExtended! You are a lawful male human Tourist. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 76% Ring drop chance was reduced to 79% Wand drop chance was reduced to 54% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 81% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22044 Monster spawn increase reached its maximum at turn 35831 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 57864 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: unicorn or horse (freq bonus 3) The monster species that spawned more often: May-Britt's fluffy sandal (freq bonus 18) The monster species that spawned more often: slimy force patch (freq bonus 10) The monster species that spawned more often: Windows 7 (freq bonus 9) The monster species that spawned more often: Helen (freq bonus 20) The monster species that spawned more often: metal slime (freq bonus 8) The monster species that spawned more often: hypertype (freq bonus 10) The monster species that spawned more often: theme lion (freq bonus 12) The monster species that spawned more often: boss bass (freq bonus 10) The monster species that spawned more often: glowing colony (freq bonus 4) The monster species that spawned more often: green starlit sky (freq bonus 7) The monster species that spawned more often: morph vortex (freq bonus 21) The monster species that spawned more often: wand mimic (freq bonus 12) The monster species that spawned more often: swarming sneak thief (freq bonus 10) The monster species that spawned more often: leader sentai (freq bonus 8) The monster species that spawned more often: numbness monster (freq bonus 7) The monster species that spawned more often: bobcat (freq bonus 12) The monster species that spawned more often: quartz piercer (freq bonus 6) The monster species that spawned more often: goblin shaman (freq bonus 6) The monster species that spawned more often: mirror turret (freq bonus 32) The monster species that spawned more often: Lisa's block-heeled combat boot (freq bonus 7) The monster species that never randomly spawned: owlbear The monster species that never randomly spawned: metal mole The monster species that never randomly spawned: greater moloch The monster species that never randomly spawned: scaly horror The monster species that never randomly spawned: Osayo Narakami The monster species that never randomly spawned: frogman guide The monster species that never randomly spawned: Lisa's cuddly boot The monster species that never randomly spawned: furious warp fungus The monster species that never randomly spawned: mezzodaemon The monster species that never randomly spawned: silver snake The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 33) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 17) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 60) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 23) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 44) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 6) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 26) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 8) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 4) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 74) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 8) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 6) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 77) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 8) Next attribute increase check would have come at turn 529 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Blind Io You could not have safely prayed (442) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha billy2 the Tourist...